I completely support curses. However, I think it needs time for them to come out. I feel like they need to update other aspects of the game. I for one support all things pre eoc. But I think things need to come out when there meant to come out and not have them rushed
So I'd like to add my own two cents on this subject.
As far as credibility goes, I'd like to say I'm a mechanics nerd, and I've helped in multiple Betas. I could say I've been playing since '06 like a bunch of other people, but that doesn't really mean much.
First off i want to clarify Turmoil's Pre-EoC power. I looked on the wiki history for turmoil (rs3 wiki: edit-> drop down arrow -> history -> second earilest edit). The values stated there were 15% (+15% of target) for atk and def, and 23% (+10% of target) for strength.
Put simply at max values after the first hit (and realistically, no fight will last for only a single attack, not even rushing) are substantially higher than piety (10% increas for attack and strength, and a 5% increase for defence), not just a few percent. While end-game prayers should be
better
, this is too much power creep.
The other problem curse was Soul Split. While it was a very high level, through the use of various techniques, such as prayer flashing, for some areas of the game food and other healing options became obsolete. There was also the issue of Soul Split
also
draining target prayer. With both of these effects combined, it made the curse very very powerful.
To clarify, I'm not against end game prayers. In fact, I wouldn't mind seeing more
actual
end game content. But, it needs to be done right or we will face issues with power creep.
The other thing is, as I've seen others say in this thread, "curses" should implemented in their own way, with their own quest, not necessarily through a
Temple at Senntisten
clone. They don't even have to be from Zaros!
My suggesstion (opinion) would be to see something like (warning: bias cuz Guthix follower) Balance Prayers.
Put simply, these could follow a similar path to curses. Instead of draining your opponent increasing by a static amount over time, these would take inspiration from turmoil, by buffing you and draining your target based on their power. The more powerful they are, the more powerful the prayers become (capping at some point which would be unkown to me at this point)
There are other ways too of implementing end-game prayer. Not just draining, but also themes such as reflection or utility/effect based (adding or enhancing certain attacks, like special attacks, or adding proc's to basic attacks, or enhancing spell effects).
I realize that all of that may not exactly fit the "07" theme; however, they are just ideas. My point is simply there is a multitude of ways that end-game prayers can go, that are balanced, that aren't simply copied versions from RS2.
Not sure why people keep saying "go back to RS3 for curses." Curses were out with the quest he mentioned...in 2009. I am by no means advocating for curses, but it's important to realize that the RS3 argument is irrelevant for curses (and chaotics, but I'm not going down that road)