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theRickest
Nov Member 2018

theRickest

Posts: 52 Iron Posts by user Forum Profile RuneMetrics Profile
"The point is, we have isolated examples of some of the stuff sailing could offer, but we couldn't expand them without an isolated example for each, like a different fishing trawler minigame for a new kind of fish.

Sailing works because we have all this stuff, but they're disconnected... erratic even. Sailing would glue all this stuff together to allow more stuff to be introduced logically. It's happened many times with other skills. What we have currently is ripe ground for sailing"

Good point. Adding a central skill/activity to all these skills will likely make more players diversify their playing style since more opportunities are accessible. This will also help new players connect with the large variety of options of things to do.

Support!
dnt stp on snek

19-Jul-2017 16:31:06

HalfTrack
Apr Member 2022

HalfTrack

Posts: 21 Bronze Posts by user Forum Profile RuneMetrics Profile
San, I’ve found your vision of sailing awesome. I want to give some ideas that I think could add to navy service. In addition to what you presented, maybe players in the navy could work like a coast guard crew on search and rescue missions and stopping smuggling.
Search and rescue missions would require the players to be working with a fast ship and it wouldn’t need it to be heavily armed. The players try to move fast to find the exact location of some npc civilians who are in distress. They are in distress caused by something that ruined their ship. They have managed to contact a port for rescue. The players are told what happened to the npcs and given a hint about what direction they should start searching in. Since the npcs were able to contact they can’t be very far from a friendly harbor. That means the players are not risking getting forced into pvp action as they are not going to the wilderness.
Upon finding the npcs the players need to help them get off the wrecked ship, board theirs and return to a harbor. The npcs’ ship could have been wrecked by some variety of dangers. Maybe a storm fell upon them or they ran aground. If it was damaged by a storm, the ship could be sinking or maybe the hull is alright but its sails and rigging were shredded. A sinking ship would pressure the players to work fast to prevent the npcs from drowning. If a sinking ship ran aground, searching for it would be easier since it must be near land. Ruined rigging would have the npcs very nervous while their ship quietly drifts. There wouldn’t be as much pressure to work fast but finding the npcs could be harder since their ship is drifting.

28-Jul-2017 02:48:32

HalfTrack
Apr Member 2022

HalfTrack

Posts: 21 Bronze Posts by user Forum Profile RuneMetrics Profile
Stopping smuggling would be a type of pvm action that isn’t as risky as fighting a boss or some pirates. The traffickers are transporting a large amount of an item that has become contraband in the kingdom that the players are working for. The traffickers don’t want to risk getting killed or captured in a battle so they are moving fast in a lightly armed ship to evade navy ships. The players chase the traffickers and try to stop them before they arrive in a harbor and place their contraband in the black market. Upon stopping the smugglers, the players board their ship, arrest their crew, and seize whatever contraband item it is transporting. The crew of the smuggling ship would be angered that they have been stopped and likely make a desperate attempt to escape by fighting the players who have boarded their ship. That fighting leads to smugglers getting killed, instead of arrested, by the players. With the smuggling crew out of the way, the players seize the contraband and take it with any arrested smugglers to a harbor where they are handed to local law enforcement.

28-Jul-2017 02:50:05

San
Jul Member 2023

San

Posts: 4,259 Adamant Posts by user Forum Profile RuneMetrics Profile
HalfTrack said :
San, I’ve found your vision of sailing awesome. I want to give some ideas that I think could add to navy service. In addition to what you presented, maybe players in the navy could work like a coast guard crew on search and rescue missions and stopping smuggling.
\tSearch and rescue missions would require the players to be working with a fast ship and it wouldn’t need it to be heavily armed. The players try to move fast to find the exact location of some npc civilians who are in distress. They are in distress caused by something that ruined their ship. They have managed to contact a port for rescue. The players are told what happened to the npcs and given a hint about what direction they should start searching in. Since the npcs were able to contact they can’t be very far from a friendly harbor. That means the players are not risking getting forced into pvp action as they are not going to the wilderness.
\tUpon finding the npcs the players need to help them get off the wrecked ship, board theirs and return to a harbor. The npcs’ ship could have been wrecked by some variety of dangers. Maybe a storm fell upon them or they ran aground. If it was damaged by a storm, the ship could be sinking or maybe the hull is alright but its sails and rigging were shredded. A sinking ship would pressure the players to work fast to prevent the npcs from drowning. If a sinking ship ran aground, searching for it would be easier since it must be near land. Ruined rigging would have the npcs very nervous while their ship quietly drifts. There wouldn’t be as much pressure to work fast but finding the npcs could be harder since their ship is drifting.

Sweet ideas, thanks for sharing! :)
Sailing

21-Aug-2017 01:48:01

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