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Lady Empyrea
Sep Member 2023

Lady Empyrea

Posts: 19 Bronze Posts by user Forum Profile RuneMetrics Profile
New Content - Combat Achievements Suggestion:

Combat

The recently polled Combat Achievements passed, with the exception of the accuracy offhand, leaving the achievements without an item to attach the bonuses to. I have a suggestion regarding this. The bonuses should be attached to existing defender's stats in one of two ways that would not (in my opinion) break the game's meta.

Option 1)

Each tier of the diary would reward a "new" defender item with less than BiS stats and a unique appearance much the same as the other diaries do. This leaves the avernic defender as best in slot, but gives a cool reward to grand master that is still usable, while wholly optional. The stats could be along the lines of:

Easy: Steel Defender stats
Medium: Black Defender stats
Hard: Mithril Defender stats
Elite: Adamant Defender stats
Master: Rune Defender stats
Grandmaster: Dragon Defender stats

Option 2, my personal preference)

Each tier of the diary would reward an ornamentation kit for the dragon defender. This kit would apply a unique appearance and provide the bonuses associated to the tier such as teleports, without actually changing the offensive or defensive stats. This again provides a pretty cool, flashy reward that can be used without breaking meta based on stats, and leaving the Avernic defender in it's coveted place as best in slot.

This method however requires the player to actually have a dragon defender to attach the kit to. You could perhaps have the Easy tier of the log require obtaining a dragon defender, or if that is too high of difficulty for easy, simply allow the kit itself to have right-click options for the teleports, etc. That way it is usable from the inventory without need of attaching it first.

Thanks for reading! I hope this might be useful!
Ultimate Ironwoman

09-Dec-2020 17:38:00

Gift of God

Gift of God

Posts: 33 Bronze Posts by user Forum Profile RuneMetrics Profile
New quest and update of the King Black Dragon. Right now the KBD is not really the king anymore. it would be cool to see a whole rework of where his layer is and remake the KBD itself into the biggest 3 headed dragon in runescape, like he should be. it should be like doing a raid but little easier since its only him but he has 3 heads so there is a lot of imagination that could go into this. it should be very scary in his lair leading up to him and fighting the 3 headed beast obviously some new weapon or armor we could craft from this magnificent beast. it would be cool to have a cosmetic item that lets us have wings. Xbox Hall of Famer

13-Dec-2020 01:43:23

zachte belg
Aug Member 2021

zachte belg

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Ring of life imbued version:

I had an idea for the ring of life... This would be a good update for hardcore ironman especially. Imagine fighting zulrah as a hardcore ironman without the diary and you get disconnected. There is a small chance of getting saved by the ring of life so that means that you survived zulrah with a disconnection. Great... without the poisson and venom of course... It would be sad if you die to poisson or venom back at your respawn point even when the ring of life saved you.

My idea would be that you can imbue the ring of life in nightmarezone. If you're ring of life is imbued, it would cure the poisson and venom when the ring of life is used.

Any feedback would be appreciated!

13-Dec-2020 08:15:44

UIMGrim
Aug Member 2019

UIMGrim

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Suggestion for a replacement for the toy box in the POH

Since a toy box is pretty much has no use, you could replace it with a utility box instead of it.
The utility box could hold items such as herb sack, seed box, rune pouch, looting bag, all the runecrafting pouches, the plank sack, bolt pouch, and maybe some other items that can store other items, but these items have to be empty to be able to store them in the utility box.

Thank you for your time.

13-Dec-2020 19:30:33

R ic k

R ic k

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
I'd like to propose a new option for the grand exchange decanter to turn grimy herbs into clean ones for free WITHOUT experience for those (i.e Ironman, people who use kingdom management) who wish to quickly get their herbs cleaned to make potions.

I understand this could be very controversial but I think that if you implement this without experience gains it shouldn't effect the game that much. In fact, most people that want the most out of their herb loot will clean them manually anyways as well as players who wish to clean herbs for profit while gaining experience just sitting at the grand exchange.

Any feedback would be appreciated and thanks for reading. :)

14-Dec-2020 05:29:49 - Last edited on 14-Dec-2020 05:31:16 by R ic k

i will msb u

i will msb u

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
different races with passives aimed at certain skills would really be cool imo; been playing this game on and off for over 15 years and would love to see something added that could redesign pvp. most bonuses could be subtle or really diverse and each races could just be the same model w/ different skin color; examples would be

human - invis +5% to all melee acc/str/def
purple elf - invis +5% to range acc/str/def
grey undead - invis -15% to accuracy all styles +10% dmg all styles
white vampyre - invis +10% str / +15% more healing from blood spells
red demon - invis +5% to mage acc/str/def
green orc - invis +10% melee acc/str -20% defence all styles

just an idea lmk what yall tink

14-Dec-2020 07:33:05

LadyArdougne
Oct Member 2023

LadyArdougne

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I'd be interested in "superior" bosses being introduced to osrs. I like the increased difficulty of the corrupt gauntlet and would like to see the option to fight harder variants of other bosses too.

Take vorkath for example. You could alter it's appearance a little, beef up it's stats, maybe make the acid pools permanent so the fight becomes more treacherous as time passes, only four attacks between specials... or maybe even add phases like olm--I think it'd be really neat if the fight progressed (agility?) through an old tower or castle that vorkath destroys along the way.

Take zulrah as another example: the fight could begin with all three forms staring down on you. The melee form in the middle could relentlessly stabbing the entire time, while the mage and range forms alternate between spewing, spawning, and attacking, forcing the player to constantly be moving and switching prayer more than currently necessary. Alternatively, you could make the melee form really tanky and the designated spawner/spewer, while the mage and range take turns attacking, forcing the player to change prayers every two ticks. Or maybe a single tricolored zulrah that utilizes different mechanics?

As far as lore and requirements are concerned, "superior" bosses could be locked behind a grandmaster quest. Maybe the quest enables a player to acquire a consumable item that has to be used on the boss every time you want to fight the "superior" version, similar to the totem for skotizo. Or perhaps the quest comes with its own boss that drops a permanent "superior" boss unlock, possibly unique for each boss?

Whatever the case, I think there's huge potential to build upon available content, and I'd love to see some old favorites redefined :)

16-Dec-2020 20:32:38

Indigo Heart

Indigo Heart

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Category: New Content/ Add to Existing (incoming) Content
Area: Magic/Usability/Quality of Life
Spell: Dark Sarcophagus (
Requirements: level 99 Magic Required + New Arceuus Quest)

This spell would allow you to deposit a specific amount of items into a "Dark Sarcophagus"
This would cost 2 Nature, 2 Law, 1 Death Rune (or any combination)

This spell would be similar to a pack-yak in that it would allow for mass storage, but at a cost. If you die, all items are lost, as that is part of the 'bargain'.
As for depositing those items into the bank, you can either force this to cost the same amount of casts per item or deposit everything into 1 cast (whichever would be most balanced)

You could add multiple bottle-necks and variations to add balance, but I believe this is an awesome idea and would be really cool to add to the existing content!!

18-Dec-2020 11:53:20

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