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Zero Letters

Zero Letters

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Rearrange your skills in the skill tab.

Sort by

Original Layout
High to Low (based on xp)
Low to High (based on xp)
Alphabetical
and 1 custom slot

you could toggle it by right clicking the total which currently only has a cancel option

custom slot could start out blank and you right click and choose what skill youd like to go where.

13-Feb-2020 11:25:07 - Last edited on 13-Feb-2020 11:27:19 by Zero Letters

Matt Mania
Dec Member 2022

Matt Mania

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Would it be nice to have a new feature for OSRS entitled “Time Travel Mode”?

It’s a new feature that takes players back in time through Ancient (Pre)Historic Adventures, or travel forward in time to the far future through Science Fictional Worlds, or Travel through different ages of Gielinor in interesting new ways to play.

For Science Fiction, I imagine Goblins that wear Space Armor and equip SciFi Weapons inspired by Doom and Quake.

I also imagine alternate timelines throughout time travel including but not limited to Dino Riders, Cyber Demons, Mech Goblins, Riot Guards, Robots, etcetera.

I think it’s up to moderators to decide.

01-Mar-2020 02:54:10

Farm4Sweets
Sep Member 2019

Farm4Sweets

Posts: 733 Steel Posts by user Forum Profile RuneMetrics Profile
Ring of wealth prayer. Takes 15 seconds to activate like the preserve prayer.
Works just the same as the ring, but instead of wearing the ring you can pray for it.
A high prayer level of 80 is needed to activate it, and the prayer has to be unlocked from reading a scroll obtained from either a treasure trail reward, or instead exclusively obtained whilst training prayer. Like bury bones or use bones on altar. Maybe even just by bury bones as an alternative way to waste your exp gain in hope of getting the scroll making it rare to obtain.

This update should get rid of a fair few bones ingame as a bones only item sink.

02-Mar-2020 18:14:45

Guttthix
May Member 2013

Guttthix

Posts: 672 Steel Posts by user Forum Profile RuneMetrics Profile
Two new things that would be great for the game are:
(1) Rare items
(2) No more micro managing at Pest Control

Rare items were great in the original game & something to work towards having. Everyone wanted one & it was a real target to focus on whereas now its ridiculous. Party hats are dropped constantly since the start & same as all the other rares. The only things people work towards now are stuff from clues or pvm.

Micro managing at Pest Control is silly. I don't understand the logic in it what so ever. You've taken the whole fun out of the game & instead of people learning how to play or enjoying the game, you've made it a chore. If you step away from a second & have 12k zeal, you can still leave with zero because of that stupid bar that watches you activity in the game.

09-Mar-2020 23:29:57

RMF hotspot

RMF hotspot

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
New content

For placeholders/inventory

Make placeholders for the inventory spAces.
This would let players right click items in their inventory and set a placeholder for it. Anytime you use that item or pull it out of your bank it goes directly into that spot. Also this will help new players learn to NH pk, and fight back in general while being new since they won’t have everything jumping around their inventory.

Not only will it help in pking/PvP , but it will also help with PVM.

Trust me it’s a great idea and OSRS NEEDS it.

Ever died cause you couldn’t switch cause all your items jumped around?
Ever missed a kill cause you couldn’t get your switches right due to the inventory jumping around?
It’s just a big mess in the inventory and it’s quite annoying tbh.

11-Mar-2020 19:51:10

Offdensen
Dec Member 2020

Offdensen

Posts: 30 Bronze Posts by user Forum Profile RuneMetrics Profile
Something simple that will make using utility spells a breeze. Just like the Explorer's ring, you should be able to "open" utility spells to cast in your inventory so you can cast it as many times as you want until you click out with the "X" option, or obviously when you're out of runes.

20-Mar-2020 02:12:47 - Last edited on 20-Mar-2020 02:13:36 by Offdensen

I D0 BE 2

I D0 BE 2

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
I love this game but the ability skill needs new content, it's all over forums and reddit. The skill cape is honestly pointless to go for unless you have seriously no purpose to living for months. There should be alternative ways to train it, barbarian fishing is nice but what about a mini game like pest control. Agility should partake with slayer in a way to unlock even better areas and new monsters to kill for us pvmers that only play on mobile and get creamed in wildy. I play the game because I use to love it, I still do but it's starting to sour because its leading more towards wildy than anything. If agility unlocked awesome spots in wilderness that you absolutely needed to have the skill requirement there would be a reason to train it. Other wise take stamina potions out of the game and we all need to train it

24-Mar-2020 23:51:36

Y0Z0
Feb Member 2023

Y0Z0

Posts: 62 Iron Posts by user Forum Profile RuneMetrics Profile
Skill Capes
Old School Runescape
worth getting 99 yes give them a reason to achieve. change perks and uses.

Attack Perk: Unlimited tokens.

Strength Perk: Unlimited teleports to the warriours guild.

Hitpoints Perk Double health regeneration.

New Hitpoints perk: Rapid Heal Prayer (does not stack with prayer)

Range Perk: Acts as Ava's Accumulator

Range Perk Unique: Consume vorkath head. No longer 0 in the attack, +9 in defense untrim, if trimmed keep +4 prayer bonus. Keep Ava the same perk stats.

Magic Perk: One spellbook swap per day

New Magic perk: Unlimited spell swap (remove swap spellbook from spells)

Magic skillcape unique: Consume Runepouch. Now acts as a runepuch (does not have to be in invy). Other possible consume are godcapes. No longer 0 in attack, +9 in defense untrim, if trimmed keep +4 prayer bonus. Keep both ma, and 2 stats. if not keep both consumes.

Defence Perk: Acts as a ring of life

Defense Unique skill cape: Consume Dragon Defenders.No longer 0 in the attack, +9 in defense untrim, if trimmed keep +4 prayer bonus. Defense cape now acts as a defender.freeing up shield slot. defense cape now has defender stats.

Prayer Perk: Actd as the holy wrench

Prayer skill cape unique: Consume 1-200 Doeses of prayer potions. when equipped when you fall below prayer points your cape takes a dose from prayer pots. (toggled on or off) must be equipped

If a player has maxed all stats offer new ability to consume skill capes. Maxed cape now has all combat perks and uniques.

25-Mar-2020 19:18:13

Wallejor
Oct Member 2022

Wallejor

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
I would like to see a sequel to the quest, Royal Trouble, In the form of either a quest or subquest. The quest would involve raising and leading an army to defend Miscellania/Ectentria from invaders.

In reality, the quest would be easy, short, and serve as an introduction to a Minigame, "Island Wars". Island Wars would consist of raising an army, training troops, arming troops with items the player themselves would supply (gained through the minigame), and laying siege against other, inferior, islands. The player would also be required to feed, pay and entertain his troops as well, similar to how the current Miscellania island already functions.

Leading an army of 10-15 NPC troops into battle could go one of two ways, PvP, or PvM.
In PvM, the player ‘Sails to unknown islands’ and encounters various monsters, with or without their army. These monsters would vary in difficulty based on the player’s choice of “easy, hard,or expert” level islands. In this mode, only the player’s items would be protected while all items of the troops (items provided by the player prior to entering the game) would be dropped on death and reobtainable upon killing the enemy that killed said troop. The enemy would also drop loot from a randomized table (to be later discussed). The enemies should be random enough, in terms of attack style (melee, range, and magic), to discourage players from gearing their troops in only one combat style.

In the PvP mode, players should have the option to do “safe” or “stake” battles with each other, similar to the Duel Arena. The only difference is that the Stake mode would always be the items you bring with you and your troops.In Safe mode, no items are lost by you or your troops. A power ranking system could be determined by a combination of the gear your troops are equipped with and the player's stats. This could potentially allow for random matchmaking. In the Stake mode, both player’s items would not be protected on death (minus the 3 that are)

12-Apr-2020 04:03:35

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