Another suggestion I submitted about the spellbooks and mage in general:
Another thing I would like to touch upon is the spellbooks. I feel that it doesn't make sense to only be able to only use one at a time. Why? We already incorporated Ancient Magics teletabs and Necromancy teletabs. Will this happen with Lunars? Personally I feel that the convenience of Lunar spells, for example using supercompost spell, is outweighed by going through the trouble of switching spellbooks. I personally stay on the normal spellbook because when I mage on slayer tasks I like to use Flames of Zamorak. This leads to my next issue with the spellbook system. Why should a mage lose his/her knowledge of spells they have casted in the past many times? I feel like a mage should use his combined knowledge from his experiences... Meaning I should be able to pop off a Blood Burst during the middle of a task to heal while I am fighting with Flames of Zamorak and the Charge spell, or cast the supercompost spell when I am on a farm run, but don't want to fill my inventory with teletabs because I already know the spells. I understand this would be a really big change. I think that there should be a four tab spellbook personally, one for each spellbook. But another idea I have is releasing a sort of Master Spellbook. Having cast a spell a certain amount of times would add it to your 'Master Spellbook". I feel like this would make magic a much more appealing combat option and just generally more useful.
Special Attacks- Magic weapons rarely have special attacks, and they are kinda lame. Please add some special attacks to magic weapons! I know there isn't a huge diversity of high level magic weapons right now, but maybe the Master wand and tridents could get decent special attacks?
07-Jun-2016 18:48:06