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water workz

water workz

Posts: 49 Bronze Posts by user Forum Profile RuneMetrics Profile
1. add a rest option for run energy

2. add brawling gloves to wilderness monsters

3. let the 3 god staves autocast their spells.

4. barrow brothers pets, 1/5k drop rate

6. Dragon ore added to wilderness, ability to smith dragon bars/ weapons

6.option to roll back defence on pures that got it on accident

7.Amulet of Str Imbued that gives additional 4 str bonus.

06-Jun-2016 20:09:07

Diamond D
Aug Member 2022

Diamond D

Posts: 406 Silver Posts by user Forum Profile RuneMetrics Profile
Let me know what you guys think of these ideas i just submitted regarding armor/weapon add-ons.

I would like to be able to use offensive range/mage shields against dragons, I feel this is only fair considering melee has the dfs. I don't like the idea of super anti-fire because that devalues the dfs. I was thinking possible a rare drop from dragons like the visage or maybe even use the visage itself. Maybe an ultra rare drop introduced from a new boss. I think the best candidates to use the new item on would be odium/malediction wards, or maybe even mage's book and a new range shield. If these add-on items are introduced I would think it best if they are rare and have high value simliar to dfs.

Another proposal I have is for an add-on item that can be used on the zamorakian spear and hasta to create a stab weapon that matches tentacle whip and blessed saradomin sword. Since the hasta/spear is more pricey, maybe the add-on would be consumed instead?

I also think a consumable add-on for the abyssal bludgeon that creates a crush weapon matching tentacle whip/and blessed ss would be fair. That or introduce a new moderately good crush weapon and use said add-on to consume it over the usual 10k hits.

Also shouldn't GOD CAPES (mage arena capes) give a PRAYER BONUS?

07-Jun-2016 18:46:10

Diamond D
Aug Member 2022

Diamond D

Posts: 406 Silver Posts by user Forum Profile RuneMetrics Profile
Another suggestion I submitted about the spellbooks and mage in general:

Another thing I would like to touch upon is the spellbooks. I feel that it doesn't make sense to only be able to only use one at a time. Why? We already incorporated Ancient Magics teletabs and Necromancy teletabs. Will this happen with Lunars? Personally I feel that the convenience of Lunar spells, for example using supercompost spell, is outweighed by going through the trouble of switching spellbooks. I personally stay on the normal spellbook because when I mage on slayer tasks I like to use Flames of Zamorak. This leads to my next issue with the spellbook system. Why should a mage lose his/her knowledge of spells they have casted in the past many times? I feel like a mage should use his combined knowledge from his experiences... Meaning I should be able to pop off a Blood Burst during the middle of a task to heal while I am fighting with Flames of Zamorak and the Charge spell, or cast the supercompost spell when I am on a farm run, but don't want to fill my inventory with teletabs because I already know the spells. I understand this would be a really big change. I think that there should be a four tab spellbook personally, one for each spellbook. But another idea I have is releasing a sort of Master Spellbook. Having cast a spell a certain amount of times would add it to your 'Master Spellbook". I feel like this would make magic a much more appealing combat option and just generally more useful.

Special Attacks- Magic weapons rarely have special attacks, and they are kinda lame. Please add some special attacks to magic weapons! I know there isn't a huge diversity of high level magic weapons right now, but maybe the Master wand and tridents could get decent special attacks?

07-Jun-2016 18:48:06

Asheboro
Dec Member 2007

Asheboro

Posts: 720 Steel Posts by user Forum Profile RuneMetrics Profile
Necromancy spellbook idea:


Reverse vengeance - 75% of the damage dealt will be restored to the player. If you get hit by a hit of 60 damage then you will be healed by 45 damage (vengeance would damage the other player at 45 damage).

Reverse vengeance other - Sending reverse vengeance to another player.

Reverse summoning/teleportation - teleports/summons another player to your location from there location.

Fast aging - Causes rapid 0-2 damage splats on another player for a specific period of time (up to 30 seconds, with 0-1 damage being most common).

low level grave robber - The player can cast the spell on specific gravestones which will cause the one buried under the gravestone to rise. You need to kill the creature in order to gain a reward (either dropped, searchable or by using your pickpocketing skill to rob the grave which depends on the communities decision).*

Medium level grave robber - Same as low level.*

High level grave robber - Same as low level.*

Elite level grave robber - Same as low level.*

Godwars dungeon teleport - Teleports to a gravestone in or near the godwars dungeon area.

Auto-spade - As the name applies, you will be given a spade or the spell is used as a spade (depending on the communities decision).

Piscatoris Fishing Colony teleport - Teleports the player to the skeleton mage building.




Tell me what you think of my ideas! Thank you for your time in reading my post!




The levels will be determined by Jagex as they see fit.

14-Jun-2016 20:01:45 - Last edited on 14-Jun-2016 20:04:22 by Asheboro

Ra v en

Ra v en

Posts: 41 Bronze Posts by user Forum Profile RuneMetrics Profile
ScipioLudum said :
Agility Guild. Expands all across the map.


1. add a rest option for run energy

2. add brawling gloves to wilderness monsters

3. let the 3 god staves autocast their spells.

4. barrow brothers pets, 1/5k drop rate

6. Dragon ore added to wilderness, ability to smith dragon bars/ weapons

6.option to roll back defence on pures that got it on accident

7.Amulet of Str Imbued that gives additional 4 str bonus.

1) we have stamina pots/energy pots

2)no comment

3) one staff already does that for guthix claws

4) i m down 100%. Mini chubby guthan ^-^

5)lol no way, dragon pieces will be worthless

6)should be careful tbh

7)no comment

15-Jun-2016 09:45:36

Bow Plox

Bow Plox

Posts: 17 Bronze Posts by user Forum Profile RuneMetrics Profile
There should be a warning message when trying to teleport with the ancient spells to the wildernis so it will help people to prevent missclicking when killing the Sire boss. (shadow barrage + Ghorrock teleport are close to eachother).


P.S. When you get law runes drop from the boss you can missclick on Ghorrock teleport.

15-Jun-2016 16:35:50

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