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Hutchens
Jun Member 2014

Hutchens

Posts: 6,002 Rune Posts by user Forum Profile RuneMetrics Profile
Currently PMs take up the entire chat box, covering both public and friends chat (Plus, it looks very out of place if your chat box is opaque in re-sizable). If it were to replace the player's username at the bottom of the chat box, as it was pre-EOC, it could be a pretty useful setting.

Example... Rather than seeing "Hutchens:" at the bottom, you'd see "To Zezima: What's up?"

This would be toggle-able, of course.
2004 Veteran
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Maxed OSRS 2/20/16
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Comped RS3 6/2/21
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@HutchensRS

31-Jul-2015 15:09:16

Hutchens
Jun Member 2014

Hutchens

Posts: 6,002 Rune Posts by user Forum Profile RuneMetrics Profile
When pouches degrade and are repaired they should remain in their respective inventory spots rather than being put to the top of the inventory.
2004 Veteran
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Maxed OSRS 2/20/16
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Comped RS3 6/2/21
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@HutchensRS

31-Jul-2015 16:03:35

Arkkipiispa

Arkkipiispa

Posts: 23 Bronze Posts by user Forum Profile RuneMetrics Profile
Ronan, can we have lime and lemon trees in farming? Considering the fruits are already in the game, trees would be the next logical step.

Secondly, we need mist and dust battlestaves. Mist one could be dropped by perhaps even Suqahs or some marine type of monster. Dust one, well logically, dust devils/ possible future dust devil boss or mummies.

Thirdly, a grind spell for lunar spells (perhaps)
It would work on
-dragon scales
-unicorn horns
-goat horns
-bird's nests
-chocolate bars
-granite (into buckets of sand)
Lastly, area spells or so to put it. Basically, something resembling Vet'ions, Crazy archaeologists or Chaos fanatic's mage attack, projectiles flying onto the ground and dealing damage not necessarily to your target but entities on those tiles. I have no idea how hard this is to code.

Lastly (this time for real) headpieces to give minor buffs to ancient magics.

Smoke one would be a gas mask of sorts, maybe an NPC to give your gas mask for enchanting after Biohazard.

Ice one would be a enchanted fur hat, brightly coloured and the likes of the sami people. Some kind of (ice) troll (boss?) Would drop this.

Blood one is a tribal hat or mask of some kind, acquired from the natives of Karamja.

Shadow hat could be a hood? Perhaps a rare drop from black demons.
These hats give a damage bonus of *10% to their respective classes.
I'm sure the lot at Jagex can figure out the technical sides.

01-Aug-2015 00:00:01 - Last edited on 01-Aug-2015 00:10:22 by Arkkipiispa

Arkkipiispa

Arkkipiispa

Posts: 23 Bronze Posts by user Forum Profile RuneMetrics Profile
Gah, one last thing. In the style of the Dark Beast Maul of Doom, why not make slayer monsters drop parts of themselves? First two things that came to mind were wall beasts and banshees, the former extremely unpopular. Wall beast could rarely drop it's claw, and a skillful crafter could turn it into a mid-level magic weapon with it's inbuilt spell, see sergeant Steelwill. A Banshee's ethereal cloak sometimes stays intact allowing for the adventurer to collect it. It goes to the cape slot and gives a small magic attack, defense and prayer bonus.

01-Aug-2015 00:08:26

Num1duelist

Num1duelist

Posts: 574 Steel Posts by user Forum Profile RuneMetrics Profile
Void Op Solution

Summary: Similar to the barrows items when you die the items become repairable. The killer gets a reward; either gp or an item you can sell for gp to the emblem trader. The void armour than needs to be repaired via an NPC (void knight outpost giving the tele-scrolls some value) or a player owned house).

Everyone knows void is OP. Void rangers probably won’t back this thread as they like the fact it’s OP, let’s face it. However, Jagex knows that void needs to be nerfed in some way. Hitting 48, 48 specs at level 80 combat is outrageous. The combat circle states that melee should be strong against ranged but it is not.

So when a player dies and loses void it becomes either: (0) or (b) for broken, (R) for ripped.
The loot is either cash or an item that can be taken to the bounty hunter store and sold. The item, let’s say void knight cloth can be sold for around 60k. The player then pays around 80k to repair the void. The player who killers the Voider must receive less money/value than it costs to repair the void. This therefore gets money out of the game. These values are based on sets of rune, 140k on death is reasonable for voids stats.

Please support this thread or give your suggestions so the void ** problem can be sorted.

01-Aug-2015 15:19:58

Desi
Dec Member 2023

Desi

Posts: 620 Steel Posts by user Forum Profile RuneMetrics Profile
Can you introduce a farming timer that would tell you the exact time left for tree /crops via the npc guarding the patch. Thank you. I heard supercompost decreases time for a tree to grow if you also make a payment, but i have no idea when the tree will be done.

02-Aug-2015 02:57:53

MCADqaba123

MCADqaba123

Posts: 36 Bronze Posts by user Forum Profile RuneMetrics Profile
When you have the Equip your character screen/ where you see bonus etc , When you put on better armour than you were wielding before green text should appear to the right showing how much more bonus you got. And if you put on worse armour a text in red would display there saying like -7 than the previous one. And these message would only appear for like 30 seconds than it goes away , So if a weapon/Arm gives more bonus than the previosu arm you wore you see a text displaying how much more you got Like +8 . I hope this made sense, I have trouble explaining this... The reason why this should be added is because people and me like to see how much better your new armour is than the previous one but its hard to tell if you have to keep switching between the 2 and takes longer and annoying. Thanks!

02-Aug-2015 17:35:35 - Last edited on 02-Aug-2015 17:35:51 by MCADqaba123

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