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Kid Penguin

Kid Penguin

Posts: 15,620 Opal Posts by user Forum Profile RuneMetrics Profile
Ability to toggle off the message when you enter Port Phasmatys that you aren't required to pay 2 ecto-tokens to enter, upon completing Ghosts Ahoy. As someone who frequently ectophials to there, I'd love the convenience of not seeing that message every time. Top 1% bestselling Dungeons and Dragons game designer
Trouble Brewing Rework || Fashionscape Update || Upgraded Bane Weapons || Hunter Expansion

31-Jul-2021 00:56:18

ZBFQ

ZBFQ

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Make parts of the map unlockable or visible through quests. I got this idea while doing dragon slayer 1 and saw that Crandor was already on the map, despite "my character not knowing that it exists". I think it would add more depth to the game and make it more satisfying to do quests. It would make completing quests even more meaningful and progressive. This could also be Zeah and it would only be visible on the map after the client of kourend quest, same with lunar diplomacy and lunar isle, fremennik trials and fremennik isle and so on. I think it would be something fresh for old players and make new players enjoy the game more. I also think it would be better to , instead of the standard black box that is on the map in yet to be made areas , for there to be a static fog. It wouldn't be that much effort for the devs since it would be a "still image" of fog and it would make the map look a lot more polished.

31-Jul-2021 02:06:30 - Last edited on 31-Jul-2021 02:12:07 by ZBFQ

levitiku5
Jun Member 2018

levitiku5

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
The three types of thralls one can summon for each combat style seems a little redundant considering the mechanics of their attacks. Currently, they do not have to pass an accuracy check. This makes it pointless to select a specific thrall based off of a monsters weakness. I understand that selecting a specific thrall does have a use case when a monster exhibits a type immunity, but for the vast majority of monsters the zombie thrall will always be inferior due to its restriction to melee range, and there is no point in choosing between the other two.

In order to clean up the Arceuus spellbook a bit, I suggest one type of thrall that uses some form of type-less attack at a range. That, or it could be very fun to code in some form of accuracy check that perhaps scales with the monster's combat level or defense level with an increase of max hit to maintain a similar damage output. This way, there is a decision to be made between which thrall gives one the greatest advantage against a monsters specific weaknesses. It might also be fun to make the ghostly thrall have a higher attack range, but a weaker attack. Conversely, the zombie thrall could have a more powerful attack. That way, one must consider which thrall gives one the greatest tactical advantage weighed against the advantage of raw power for different situations.

I feel these changes would incorporate the old-school spirit better than these thralls' current mechanics. I hope you'll consider reworking these, as they are such a brilliant addition to the game, but fail to provide much additional strategy besides picking your favorite out of the two that can attack from a distance.

31-Jul-2021 19:53:05

BowsBe4Hos

BowsBe4Hos

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I think this is really a simple suggestion.

Currently, we have rotation in player-owned houses to rotate the rooms.
The thing I'm really missing is also the possibility to mirror a room besides rotating it.
This will make it possible to make symmetric house designs.

I think it is really easy to achieve this. Please consider my suggestion.

Kind regards,
Esathann

01-Aug-2021 00:41:45

ShawnBW

ShawnBW

Posts: 1,070 Mithril Posts by user Forum Profile RuneMetrics Profile
Allow the player to right-click their farmed willow trees and select to "Trim" off a branch while the Magic Secateurs are equipped, so they don't have to unequip them and use them on the tree to obtain a branch.

01-Aug-2021 04:21:27 - Last edited on 01-Aug-2021 04:22:40 by ShawnBW

Shattrath

Shattrath

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Kitten changes:
Kitten no longer runs away.
Grow time increased from 3 hours to 4 hours.
Feeding kitten reduces grow time by 30 minutes. (30 minute cooldown)
Exchanging kitten for death runes gives 300 Hunter XP.

reasoning: sometimes players need to go AFK for personal reasons and Jagex encourages players to take a break. I think the Kitten running away is an unessecary frustrating experience. This will make the Kitten be used a little more I think.

01-Aug-2021 15:53:20

MariosParty
Jan Member 2016

MariosParty

Posts: 423 Silver Posts by user Forum Profile RuneMetrics Profile
I believe this would be the right place to suggest updates to a preexisting item in-game.


The visual differences between the Holy scythe & the Sanguine scythe are seemingly too vast; the Holy scythe adds more of a cosmetic change whereas the Sanguine scythe is mainly just a color change. I propose more than just a color change.

I'm suggesting an additional graphical rework to the Sanguine scythe of vitur:

I've thought of a design which includes making the blade of the Sanguine scythe mimic the looks of a bat wing- a red/dark-gray one to keep the color schemes in place. This style of blade would look similar to the dragon halberd's blade, but with a more acute-angle of the curvature of the blade within each of its peaks.
In other words, the dragon halberd has a fat blade, whereas the scythe would have a more longer, skinnier blade, with greater emphasis on the angles of curvature in-between each "spike" on the blade.
Aside from the blade, the top-end of the scythe (which connects to the blade) could also have some sort of addition as well, similar to the Holy scythe's symbol of a cross. Maybe this symbol could resemble a Bat's body & head, facing backwards (compared to the blade), while the wing (blade) is facing forward. In a sense, the symbol at the top-end of the scythe would resemble a Bat with it's wings outstretched backwards, as the blade of the scythe.

Unfortunately, I'm no artist. But I am an expert in imagining various different looks in everyday things. I think the Sanguine scythe could do with a bit more emphasis on it's uniqueness, considering the lengths crossed to achieve such an awesome item upgrade.

I can provide a very rough sketch of my design if it's required, though I imagine the design team would be able to conduct something more intuitive than I would. :D


Thanks for hearing my Sanguine scythe of vitur's graphical rework proposal,

MariosParty
Co-Leader of Corp FFA07

Sigil count : 14

01-Aug-2021 21:42:43

Novasolisus

Novasolisus

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
When showing the 'Chemical powder' to the Archaeological expert during The Dig Site quest, he says:

"...I know what this is it's a strong chemical..."

Just a punctuation error (double spacing between the words 'is' and 'it's') in the dialogue. Very minor but I'm pedantic with English... O_o

02-Aug-2021 06:24:20

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