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Blazing Rome

Blazing Rome

Posts: 38 Bronze Posts by user Forum Profile RuneMetrics Profile
Hero and villain Skill! Certain quests level both them up. Could be called Bad and Good prayer skill. Animal rescue could take part from my previous post? Stop a two lvl 2 men from fighting lol

22-Sep-2019 18:29:15 - Last edited on 22-Sep-2019 18:37:53 by Blazing Rome

Blazing Rome

Blazing Rome

Posts: 38 Bronze Posts by user Forum Profile RuneMetrics Profile
A skilling statue after reaching lvl 99 to put inside your player owned house! Tree climbing skill to achieve fruit that give 16 to 30 hp regeneration! from levels 1 to 20 jumping to a branch to get a fruit and lvl 80 to 99 climbing tricks in a acrobatic type manner sort of progression. could also need agility at a certain level?

22-Sep-2019 18:57:20 - Last edited on 22-Sep-2019 19:04:54 by Blazing Rome

Seocho
Jul Member 2018

Seocho

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Update the slayer helmet log to include all monsters slain during tasks and not to include ONLY slayer-specific monsters such as turoths.

Currently, the slayer log only includes slayer-specific monsters killed, regardless if it was from task or off-task.

For example, if I killed 1k turoths, 500 on task, and 500 off-task, my slayer log would show 1k turoths killed which obviously is not accurate. It should only show 500 turoths killed in my slayer log.

In addition, it's missing information. Any monster that doesn't require a slayer level is excluded from the slayer log. For example, the majority of my tasks are usually black demons, hellhounds, fire giants, and bloodvelds. However, I only have a record of my bloodveld kills with no count for the others because they have no slayer level required on them. This provides an inaccurate reading because there's no way I can get to 75 slayer with killing only 2.3k monsters recorded on the slayer log.

I believe that the slayer log is heavily outdated. (Ex. Why are revenants in the slayer log when they have no slayer req?) What is the purpose of the slayer log? To see a kill count of how many slayer monsters on/off-task you've killed?) A very useless counter because no one cares how many crawling hands you've killed on/off-task. However, knowing how many crawling hands you had to kill that were assigned would be nice to know.

My suggestion is to add all of the monsters that can be assigned on a slayer task from all slayer masters to the slayer log, including ones that do not have a slayer req level to kill. The slayer log will only count monsters assigned and killed on task; no off-task count.

24-Sep-2019 21:41:38

Goin 4 Pets
May Member 2023

Goin 4 Pets

Posts: 50 Iron Posts by user Forum Profile RuneMetrics Profile
CONSTRUCTION AS A GOLD SINK
Construction has the potential to be much better than it is. The skill could be a large gold sink, for example the ability to pay the real estate agent 1 billion gold coins for a gold trim type interior, being able to build gold fountains and statues at the expense of enormous amounts of non-refundable gp, or even being able to upgrade your house servants clothes. Additionally, many rooms could be added to allow high level players to display their achievements in their homes. For example a room dedicated to displaying capes (dont forget about things like the Champion's cape, Xeric's Champion's, Sinhaza Shroud, etc), Boss heads, etc.

25-Sep-2019 16:57:09

Accurate

Accurate

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
Suggestion: Remove this thread and remove the polling system (or use it as a guideline at best)

Player base doesn't know what they want or what makes a good game. We keep voting to make achievements easier and then get confused when we get no satisfaction or recognition for achieving goals in the game.

26-Sep-2019 01:48:08 - Last edited on 26-Sep-2019 01:48:24 by Accurate

Killerwave53
Nov Member 2018

Killerwave53

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
I think it might be a good idea to give the people who play on mobile the option to change there heads up display around so maybe be able to move there inventory icons from the normal right hand side of the screen to maybe the left hand side or perhaps along the bottom of the screen and vice versa for the combat tabs to maybe find a better play style that's suits you.

26-Sep-2019 21:01:58

Lyriq pace

Lyriq pace

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Can I have a man to be added in the entrance of slayer tower. This man could bring your rockhammer from the canifis bank and also take 50-100k out of your bank as a reward. Would be a gold sink and I shouldn't run back to bank everytime I got gargoyle task. Honestly, I always forget to bring one and I would pay to save that time.

27-Sep-2019 10:18:55

Madman 69

Madman 69

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Had a suggestion for a new skill. Its kinda similar to warding I think?
It would be more focused on imbuing armor and weapons with stat boosts of atk def str range magic and prayer.
Any items imbued with stats will only remain with that player. Any item traded or sold on GE will return back to default.

To imbue an item, maybe you need to make some kind of compound that you need to use on the weapon or maybe using potions? Or instead of imbuing with something, you could call it reinforcement where you have to make different kinds of buff plates you could make that get fused into yhe armor that give it the stat. (I've gone back and forth with my ideas on this post trying to flesh out ideas.

Lvl 1 Can imbue bronze with +2hp
Lvl 2
Lvl 3
Lvl 4
Lvl 5 +1 atk def str range magic on bronze
Lvl 6
Lvl 7
Lvl 8
Lvl 9
Lvl 10 you can now enchant iron with +5hp
Lvl 11
Lvl 12
Lvl 13
Lvl 14
Lvl 15 imbue iron with +1 atk def str mag rng
Lvl 16
Lvl 17
Lvl 18
Lvl 19
Lvl 20 you can now imbue steel with +5hp
21
22
23
24
25 steel with +1 atk str def rng mag
26
27
28
29
30 mith imbue with +5hp
31
32
33
34
35 mith with +1 atk def str mag rng
36
37
38
39
40 addy with +5hp
41
42
43
44
45 addy with +1 atk def str rng mag
46
47
48
49
50 imbue rune with +5 hp
51
52
53
54
55 imbue rune with +1 atk def str rng magic
56
57
58
59
60 imbue dragon with +5hp
61
62
63
64
65imbue dragon with +1 atk def str rng or mag
66
67
68
69
70 imbue items twice e.g. a rune scim with +1atk and +1 str
71
72
73
74
75 Level 2 imbue. Imbue items with +2atk def str rng or magic +10hp
76
77
78
79
80 more high level stuff to be spaced around that gets buffed
81
82
83
84
85 lvl 3 imbue +3 atm def she rng or mage
86
87
88
89
90 lvl 4 imbue +4 of atk def str mag rng
91
92
93
94
95 lvl 5 imbue +5 of atk def str rng mag
96
97
98
99 imbue an item 3 times

27-Sep-2019 12:57:27

nawpar1966
Oct Member 2023

nawpar1966

Posts: 9 Bronze Posts by user Forum Profile RuneMetrics Profile
Advertise that OSRS never has any secret luck tweaks. I have PDD-NOS. I sometimes wonder if it makes the game think, I have a high likelihood, to be a bot. I sometimes wonder if the game decreases my luck, because of this. If they advertise that the game doesn't do this, they will get in trouble, for false advertising, if the game does this.

27-Sep-2019 21:59:24

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