Ironmen should receive drops if someone deals less than 25% damage to the enemy. Currently, if an ironman is slaying or PvMing, all it takes is someone to hit the enemy for 1 damage and they can't receive their drop.
I think making it so that if the ironman has dealt at least 75% of the damage to the enemy it allows them to receive the drop still.
Ironmen should receive drops if someone deals less than 25% damage to the enemy. Currently, if an ironman is slaying or PvMing, all it takes is someone to hit the enemy for 1 damage and they can't receive their drop.
I think making it so that if the ironman has dealt at least 75% of the damage to the enemy it allows them to receive the drop still.
I feel like this probably has been suggested, or considered, but never hurts to try again. Maybe, add rest spots, or an option somwhere to rest in the menu?
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For Raids 1 at the moment the quest tab shows your party members total levels, i would love to get an update so you could see from the tab everyones personal points so you could see if anyone starts to cap the points from the raid. W65 raids are frustrating because you're working as a team and someone just drinks his own potions and makes the team effort useless because the points are capped.
is a very common issue with little to no solution. The closest thing to a solution is the PoH chests/closets for specific sets, but that is far from helpful saying you can only put one or two sets in it based on level.
Allowing Users to Build a chest that can hold any items without restrictions on the type of items would answer this problem dramatically, also giving members a reason to pursue more game content because now they have a place to put it.
Obviously the requirements to make these chests must be something to work for.
Examples:
Level 50 Construction = Lowest level chest - Holds a maximum of 5 or 10 items
Level 60 Construction = Higher level chest - Holds 10 to 15 items max
Level 70 Construction = Higher level chest - Holds 15-20 items max
Level 80 construction = Higher Level chest - Holds 20-25 Items Max
Level 90 or 95/99 Construction = Highest Level chest - Holds 30 Items max
Maybe even attatched a mini game with the banks to get permission to create one of these chests? Idk, just some ideas that would be very very very much needed
For the people building certain stat accounts (Pures and skillers), planning out quests in advance is pretty hard. getting defence xp for example when u are level 1 defence ruins the item and quest availability for us. Can you guys make it so that quests give the xp rewards in lamps? the lamps should be not skill choosable, but instead fixed skill lamps with the xp you should be getting form the quest. so it would give us the option to not use the xp lamp and drop it instead, but still do the quest
I don't know if this has been up in a post before but..
Why can't they make it possible to train strength with the Whip?
You can use it for strength in RS3, why not make it possible in classic?
There was a small idea I wanted to share and that was report feedback.. It's quite a common thing on Social Media and ideally it would indicate whether the report was successful or not. The feedback could be sent to the inbox of the reporter, even if it's just an automated response.
Goals & Ambitions
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