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NoTh_nks

NoTh_nks

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Probably been suggested already but would be good to have some kind of backpack for the cape slot, could be gained from a miniquest or something, untradeable etc, but essentially it adds a few more spaces to your inventory.

20-Oct-2018 23:14:25

Omsterparty

Omsterparty

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Balancing of underused weapons .
I don't mean make them identical like EOC but make it so they have their own identity and are somewhat usable depending on the situation.

For example:
Short swords, scimitars and war hammers having equal stats but differing attacking styles.
Long swords having even higher stats but maintaining their speed.
Maces maintaining prayer bonus but having a small speed buff.
Long bows having a higher accuracy.

These are just a few examples of what they could do. It might not seem like an important suggestion, but I believe this would add identity to each character, rather than having everyone use the same weapon. It would be great to see people using different setups.

Also this would help balancing of future higher level weapons!

21-Oct-2018 03:26:46

Sir Fax
Jul Member 2021

Sir Fax

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
I think it would be beneficial for the community if the Jagex team implemented some sort of anti bot strategy on tutorial island.

Possible solutions:
Add a "Random Event Trainer", name him/her "???", and have them make the player enter a randomly generated code sent to the account's email, or give some intricate randomly generated message.

Make the tutorial island twice as long. Do this by teaching more skills! Show off a couple member's skills, it could entice someone to purchase membership. To help the community understand why this wouldn't be so bad: A slightly more detailed tutorial island would only benefit a truly new player, this would potentially discourage botters from running through the new tutorial themselves, those who want alts will still go through the one time tutorial, and it ultimately wouldn't take away from the Old School feel the community has done so well to protect.

Maybe you all at Jagex know why this wouldn't work, but I can't think of any con. I think we're all tired of seeing bots spamming the public chat with nonsense, or whatever else they're going to be programmed to do. I started thinking of how to cut down on that, and this is what popped up in my head. If it works, awesome!, and if it doesn't, no big deal!

Thanks for reading.

21-Oct-2018 07:54:44

BBC UK
Apr Member 2011

BBC UK

Posts: 2,394 Mithril Posts by user Forum Profile RuneMetrics Profile
Omni tab

- To create an Omni tab, you need to use soft clay on the lectern in your POH. It will only work on a mahogany eagle/demon lectern (requiring 67 construction).

- Due to its complexity with several teleports saved in one tab, it will require 63 crafting for saving up to five teleports, 73 crafting for up to ten, 83 crafting for up to twenty, and 90 crafting for up to twenty-six teleports.

- It will also require level 60 magic, but to imbue it with a certain teleport spell, you need the respective magic level (e.g. 96 for Ghorrock teleport).

- To craft a certain combination of tabs, you also need all the requirements, e.g. Monkey Madness I and Desert Treasure if you want an Omni tab to feature Ape Atoll teleport and an ancient magick teleport.

- You need to have the minimum rune amounts for three different teleport spells (can be lunar, standard, ancient magicks and Arceeus) in your inventory, plus 10 soul runes to create an Omni tab. An Omni tab has minimum three teleport options.

- The tab can save up to 26 different teleport locations (all of lunar/standard/ancient/arceeus) with up to 100 charges for each spell - each charge costs 10 soul runes and one soft clay and can only be added at the POH lectern with the correct amount of teleport runes.

- Producing an Omni tab yields the xp of the respective teleports, e.g. if you combine Falador (teleport: 48 xp) with Ghorrock (106 xp) and ape atoll (100 xp), you get 254 xp.

- Anyone who has the Omni tab can use it for any saved location*(as is the case for any other teletab). *However, quest requirements will stay. E.g. as you require Monkey Madness I for the ape atoll teletab, you will also require that quest to use the ape atoll teleport saved in the Omni tab.

- It will be tradeable at the GE -- in the description of the item at GE, you will see what teleport locations are saved, and how many charges it has.

- You can choose the left-click teleport option of the Omni tab via right click.

22-Oct-2018 10:51:58

Jennette

Jennette

Posts: 1,341 Mithril Posts by user Forum Profile RuneMetrics Profile
Giant killer spell for the normal spell book.

It would work like crumble the undead on undead enemies but for killing giants.

Rune cost would be like 1 chaos 2 air 2 fire per cast. Requires like 40-50 magic to cast.
Lost Coconuts.
-
Lost Coconuts in a Paradise Lost, monkeys and pirates welcome.

22-Oct-2018 20:47:11

Jennette

Jennette

Posts: 1,341 Mithril Posts by user Forum Profile RuneMetrics Profile
Demon raids from rs3 in osrs.

I would love to see demon raids added to osrs, it is was tons of fun on rs3 before they ruined it.

It was always a good community activity so I am sure people would enjoy it.

I am sure osrs demon raids would be 100 times better than the rs3 version.
Lost Coconuts.
-
Lost Coconuts in a Paradise Lost, monkeys and pirates welcome.

23-Oct-2018 06:00:06

Leafy Dalt

Leafy Dalt

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
WASD Camera Movement

As a long time player of a multitude of MMORPGs, I often find myself coming back to Runescape. It's just simply fun and you have the ability to do so much. Though every time I come back I am severely confused by one thing that really shouldn't be too difficult to do...

Why are we not able to move the camera with WASD? Much of the playerbase of Runescape are casual players or laptop users, not using a mouse, and I assure you most of them are righty. And even for those who don't use the keypad, it's still annoying with a mouse.

Now many will say "Well that won't work because whenever you type it's immediately placed into the text box." Well, just like every other game in the heckin' universe, make it so that you must hit Enter before you can type! It's just so much more logical!

I would really love to be able to use WASD to move the camera. It honestly would make the game much more enjoyable. I don't know if it cannot be done due to game engine or some other cause, but if I could get a response I would be grateful!

PS: I don't want to use WASD to move my character; I want it to move the CAMERA.

Dalton
Maine Dutch

23-Oct-2018 16:18:26 - Last edited on 23-Oct-2018 16:18:55 by Leafy Dalt

Roberty

Roberty

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
Permanent Deadman Mode ( World
345
)

- Players outside of safe zone couldn't attack players inside the safe zone.
OR

- Players outside of safe zone will be attacked by guards if they damage players that are inside the safe zone.

Safe zone are made for to be safe in.

24-Oct-2018 09:32:29

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