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Jazb

Jazb

Posts: 8 Bronze Posts by user Forum Profile RuneMetrics Profile
Hello,

In the same way that it is possible to wield a harpoon (barb tail) for fishing, an axe for woodcutting etc. I thought it would be a nice game of life change if either the current hammer or a new hammer (i.e. Dragon hammer) could be wield-able creating an extra space for raw materials when smithing/crafting.

12-Jul-2018 17:20:45

Slayuntrim
Apr Member 2022

Slayuntrim

Posts: 1,531 Mithril Posts by user Forum Profile RuneMetrics Profile
NPCs in your POH dungeon (in MULTI combat) can only attack you as if they are in single combat, but will attack everyone else as they are intended.

I assume this is to give the owner survivability, but I would find it incredibly helpful for all my NPC guards which I paid for to hit me at once.

Also, I find that if I enable challenge mode, then teleport out of my house and teleport back in within a couple minutes, it appears that challenge mode is still on, but the NPCs have been deactivated. This causes me to need to turn off (the already off) challenge mode at my lever, then reactivate it, then head into my dungeon for my NPCs to attack me. Could you please investigate what the current code is regarding this issue, and match it to the intended function?

To clarify - if challenge mode is supposed to immediately end when the owner teleports out, please make it so when you teleport in, you only need to toggle your lever once.
If challenge mode is to stay active for a couple minutes after teleporting out, please fix the lever to keep those NPCs in the dungeon active and ready for their next attack :)

-------------------------------------

TLDR:
1. Please make a toggle that will allow all of my Dungeon NPCs to hit me at once in multi-combat areas.

2. Dungeon challenge mode levers do not seem to be working properly, please investigate this QoL issue :)

12-Jul-2018 19:57:02

paltry

paltry

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
I have loved the implementation of the shift-click to drop items from your inventory. It is intuitive enough to even drop a whole stack at once. This has been a huge boon to us laptop players that use a track-pad.

My suggestion is to take it just one step further and allow shift-click to “deposit all” in the bank. It would be a tiny change but a huge quality of life improvement for those of us using a track-pad.

I am not near end game at all so if this is game breaking and i just don’t know the applications of how it could be, I apologize. Just thought it would be useful.

Cheers!

12-Jul-2018 23:59:42

faulkner69
Feb Member 2023

faulkner69

Posts: 224 Silver Posts by user Forum Profile RuneMetrics Profile
QOL (herb sack & gem bag)

i'd like to see the herb sack and gem bag automatically store herbs and gems in the bag when picked up off the ground. similar to the way the rune pouch works. this would save a whole lot of item shuffling while doing slayer

13-Jul-2018 11:27:35

Low Mike

Low Mike

Posts: 220 Silver Posts by user Forum Profile RuneMetrics Profile
I'd like to see non combat max cape. A cape for getting all skills maxed excluding those which require combat. So from my view, all but HP, Attack, Strength, Defence, Ranged, Magic, Prayer and Slayer.

Photo booth just popped to my mind also... Idk if it's possible to implement.
Player since 2005
Goals:
Make 1b,
make music, watch videos, make videos, enjoy all aspects of life

13-Jul-2018 19:00:21 - Last edited on 13-Jul-2018 19:08:40 by Low Mike

Schlop Top

Schlop Top

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
As I was questing today, I had an idea on how to combat quest bots. When questing, there are dialog interactions with NPCs. Usually, the options for responding to these NPCs are ordered the same for all players. If it is feasible, would it be a good idea to randomize the order that the options are listed to combat botting?

This would surely annoy many players following quest guides on YouTube however, it would combat at least some bots.

I'm not sure how bot programming works (if they can parse strings from in-game interactions with NPCs or if they simply choose a numeric option to select chat responses during quests) but I figured I'd mention this idea just in case it's relevant.

Thoughts?

14-Jul-2018 02:03:44

Gazimon
Dec Member 2023

Gazimon

Posts: 12 Bronze Posts by user Forum Profile RuneMetrics Profile
Hello, please add the level for the fishing guild into the fishing level guide
I am gobsmacked the only indicators for the guild is when you get level 68 and if you try to get into the guild under requisite

14-Jul-2018 08:54:12

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