Better volume control, as a YouTuber I'd like to keep the music playing but quieter than the current lowest setting. What I'd really love is for us to be able to choose any percentage 0-100%, with a visual indication of what % it is currently at so that I can be sure the volume is always the exact same. If that's too much, I'd also be happy with just having more than 5 possible volume levels, maybe 10?
06-Jun-2015 04:59:20
- Last edited on
06-Jun-2015 05:00:18
by
KaBobMKII
An item which would be introduced into Old School Runescape. After an enemies death (During PvM) the player would approach the defeated enemies remains and
stomp them into the ground
whilst wearing the
Bonecrusher Boots
with a special animation (A stomp action with dust being kicked up from the ground based on the players environment).
Could be added as a Rare Drop to certain monsters or could be factored in to a potential new Quest? Any suggestions? A certain Prayer Level should be required to wear the Bonecrusher Boots. As well as this they should be untradeable.
i would love to see if you can add some good 1 defence pure armour to some kind of mini game or add an new mini game like soul wars but just for pures or different level waves only certain levels can get in also to add an upgrade to the d scim like the sara sword upgrade and bring tb back to f2p and mystery emblems to f2p and make a slayer cave for pures just like for the high level ppl have that slayer cave in gnome place. make 07 better for pures instead of just for mains that pvm bring back mind body.
My post has to do with the recent resizable update. Although with resizable mode you can play on a full screen, the game looks distorted and way too zoomed in unlike resizable mode which was on rs2. I'd like to suggest to add a zoom-in/zoom-out feature that allows the screen to be more balanced when in resizable mode as the game just looks too far zoomed in at the current moment.
Lately I have been thinking on how to make the skill of construction more useful on multiple aspects. Clearly construction and houses in general have a lot of uses especially with the portal room, altars, workshop,... But I still feel its usefulness fall short compared to some skills.
So the main idea of what I'm going to talk about is the possibility of the house to become a fast restore option at multiple levels. As mentioned already, being able to teleport to your house to restore your prayer is really efficient. Now there is two things I came up with.
1. Being able to restore your run energy by laying in your bed.
This would give a use to the bed in the house. It would restore your run at a speed depending on what bed you have in terms of quality. Definitively it would need to be fast enough for it being worthwhile.
2. The ability to fully heal your HP on the go.
Now this is something that could be approached different ways. There could be something in the house resembling the option to be healed by a NPC at duel arena, but not necessarily in the form of a NPC.
So these are the 2 ideas I have for now. Clearly there is a lot more that could be done with construction, but in terms of usefulness it is clearly lacking.
As you are aware, we have a 'goal' skilling system implemented into the game which involves giving your current exp and the exp needed to achieve your next level which sometimes makes stat's very tedious to train especially if you have no experience at training the skill from previous account's as you may not know where to begin. My suggestion (and I hope some of you may agree with) is a system which tell's you how many of what you need to repeat for example for herblore; 300 more prayer potions to 53 herblore or similarly for combat; 500 more experiments until 70 strength. I also do know that there are guides which show you this however this is already quite standard in many mmorpgs and is especially useful to new players. This is my simplest way of explaining it and hopefully you can understand what i'm suggesting to 07 community. Please tell me what you think in the comments below.