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James_Goku

James_Goku

Posts: 487 Silver Posts by user Forum Profile RuneMetrics Profile
When lighting the fire to stoke up the spinning machine in the Giant Dwarf quest can we please have firemaking exp equal to the logs we use in the machine?

It's a small request but knowing you're picking up little bits of exp on the way through questing changes the way you play your game, maybe making you a little less bent on toxic efficiency grinds as you know you make up little moments through those type of moments.

With new players coming with mobile, ensuring we can find little bits of exp like that make exploring content feel worthwhile and polished

every 25xp counts :)

pick up a scorpion in scorpion catcher? that may require juggling about with your hands (or maybe not...) but still, potential 25 agility experience? x3 that's 75xp which is a lap off gnome village but it makes sense...

sweeten the journey to higher level content more smooth.

26-May-2018 10:07:16

Silus

Silus

Posts: 249 Silver Posts by user Forum Profile RuneMetrics Profile
• How about the option to "Lock" items in your inventory? So for example, when Mining ores, I can deposit the ores into the bank quickly by hitting the dump inventory button and save myself the time from having to withdraw my pickaxe. Or maybe even a "Deposit resource" button that only deposits common resources.

• How about a "Working tab" in the bank? It would have items in the tab that you are working with (for Herblore, Crafting, etc.) and be configured to have an "in" button and an "out" button that withdraws and deposits preset amounts of specific items. It would cut down on finicky banking.

• A bifurcated Hiscores for F2P players and their ranks separated from P2P players would be nice. It could still have P2P players in it, but it would re-rank them by not taking into account their Member only skills and XP totals. It would be fun to see where I stack up amongst fellow F2P players vs. having to compete with Members.

26-May-2018 20:05:35 - Last edited on 27-May-2018 20:43:13 by Silus

Deamonaetea

Deamonaetea

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Don't you hate it when you go to the exchange and find what item you needed, you set your offer and everything the way you would like, and then click to confirm... doesn't work... click it again.... am I lagging?? *spam clicks* ....... oh, my coins are in the bank... now you have to restart your offer..

I think the option to allow exchange offers to pull coins from your bank to make the offer would be really useful, if that is feasible .

27-May-2018 13:40:38

KremlingKrew
Dec Member 2023

KremlingKrew

Posts: 32 Bronze Posts by user Forum Profile RuneMetrics Profile
I got a cool idea I've been discussing with some friends:

The ability to use firelighters on the pet phoenix to change it's color, similar to using ore on the golem to change it's colors, as well as the rift guardian. It would really make it a more interesting pet.

27-May-2018 18:56:57

Flandiddilly

Flandiddilly

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
I thought of an idea for the Fishing Guild.

As good as the guild is, for a guild dedicated to fishing, it would make sense to be able to catch more than just cage, big net, and harpoon fish.

My suggestion would be to include a lake inside the guild grounds, that would house other types of fishing spots like lure,bait and small net fishing. This would be a gated and fenced off part of the guild with a NPC, who i would name "The Codfather" running the entrance.

To make this place not abused i believe it should have a automatic catch and release mechanic upon fishing, and a level requirement of at least 75, as well as the need to buy a fishing license for 10,000gp from the guild shop or The Codfather upon each entry.

The Codfather could have dialogue upon entry, such as "You need to pay respect to my lake. You's gotta release what you catch or you might sleep with the fishies." The player then replying "I promise i will release everything i catch." The Codfather then letting the player pass, and saying to himself "He should be careful. It's dangerous to be an honest man.” , as a homage to The Godfather for the inspiration behind the NPC.

28-May-2018 17:37:09

Cosmic Forge

Cosmic Forge

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
Small suggestion:

The Chaos Elemental BOSS is 250 hp.
-Player 1 hits chaos elemental for 5 damage.
-Player 1 dies.
-Chaos Elemental heals to 250 hp.
-Player 2 (ironman) comes along and kills Chaos Elemental for 250 damage.
-Player 2 gets no loot.

Something is wrong. If an ironman kills a BOSS when he has full HP. He should get the loot. Or there should at least be some way to tell if a boss was "tagged" by another player. A BOSS "tag" could be another solution. Right click examine. "This boss has been tagged by another player".

28-May-2018 19:24:21

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