Hello,
I have a couple of small tweaks (maybe the one isn't depending on how it's coded)
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1. Sacks/Baskets of whatever - Could you change Sack of ______ and Basket of ______ to have a remove all option instead of just remove one. It doesn't make sense that we can fill all, but not remove all.
2. Satchels - Can the Satchels (all colors) be changed to stack in bank with same amount of food/color. Currently the data is stored in the item instead of character, which makes them each take up a bank space even if you have 4 full red ones. This might not be a quick fix coding wise, if not don't worry about it.
3. Better beer choices in PoH - Can you add all the drinks to the tap, or even let us make a nice bar by upgrading the beer keg? Something like that would be pretty cool. Then we could assign our servant to serve people, maybe even give each servant specialty drink(s) not on tap otherwise (Dwarven Stout, Wizard's Mind Bomb, Moonlight Mead, Axeman's Folly, Slayer's Respite, etc.)
4. Game's Room - Add a few more, like chess, yahtzee, Go, Backgammon, Dominos, Mahjong, Mancala, etc.
5. Trouble Brewing - this minigame is hard to do because of how many requirements it is locked behind, and how poor the rewards are. Either lower the requirements by locking it off sort of like the F2p Castle wars idea (fenced in area or something) or buff the rewards somehow. Maybe make some kind of a drink related reward that is constantly sought after, like an XL Keg that lets you store a lot of doses of drink creating a new BIS healing but it doesn't heal fast enough for bossing. Another option is some new brew ingredients that boost some skill that's currently hard to boost (RC, Craft, etc)
09-Jul-2017 16:01:58