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Glutton4Pain

Glutton4Pain

Posts: 916 Gold Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
CLAN WELFARE IS RUBBISH!

Even a lvl 126 can be demolished by a 10 + head welfare clan!

3 on 1 is more than plenty to offer the prey a chance to fight back!

Scaled down damage from the 2nd & 3rd attacker would be appreciated!
( 2nd - 70% of max hit , 3rd 45% of max hit. )
( Same would go for TB & any freeze / entangle spell reduced timers. )

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Offer the PREY a reason to fight back with a simple boost of stats when hit by 3 players within 5 ticks.

The boost would known as
adrenaline
. It would go beyond what supers offer for 3 ticks. Just enough for 1 K.O attempt.

It will be a passive boost just like the mining guild now offers , so not to add more clicking whilst in combat.

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Would be GR8 4 DMM to remove clan mode!

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Look @ CLASSIC , it was more balanced this garabge!


MORE MEAT ON THE BONE IS NEEDED!


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LvL 126's wouldn't fear 10 + head welfare clans anymore!
Like it was in classic!

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" You can do a lot more with weapons and politeness than just politeness. "
Vladimir Putin

03-Jul-2017 10:13:27

Minerman359

Minerman359

Posts: 188 Iron Posts by user Forum Profile RuneMetrics Profile
Suggestion 1:

0.1 xp for agility for every 1% run used. That's 1 agility XP for 10% run, or 10 XP for using the entire 100%. It makes sense because the activity of running is related to agility.

Suggestion 2:

When opening the world map, let players click on the map and the character will find it's way to that destination.

Example: I'm standing in Varrock square and pull up the world map, click on Falador Square, and my character will walk there.

06-Jul-2017 06:45:43

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