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CLAN WELFARE IS RUBBISH!
Even a lvl 126 can be demolished by a 10 + head welfare clan!
3 on 1 is more than plenty to offer the prey a chance to fight back!
Scaled down damage from the 2nd & 3rd attacker would be appreciated!
( 2nd - 70% of max hit , 3rd 45% of max hit. )
( Same would go for TB & any freeze / entangle spell reduced timers. )
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Offer the PREY a reason to fight back with a simple boost of stats when hit by 3 players within 5 ticks.
The boost would known as
adrenaline
. It would go beyond what supers offer for 3 ticks. Just enough for 1 K.O attempt.
It will be a passive boost just like the mining guild now offers , so not to add more clicking whilst in combat.
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Would be GR8 4 DMM to remove clan mode!
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Look @ CLASSIC , it was more balanced this garabge!
MORE MEAT ON THE BONE IS NEEDED!
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LvL 126's wouldn't fear 10 + head welfare clans anymore!
Like it was in classic!
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" You can do a lot more with weapons and politeness than just politeness. "
Vladimir Putin
Make Chompy Birds give hunter xp when plucking their feathers . Doesn't have to be much since it doesn't require much but would be more motivation to grind them out.
0.1 xp for agility for every 1% run used. That's 1 agility XP for 10% run, or 10 XP for using the entire 100%. It makes sense because the activity of running is related to agility.
Suggestion 2:
When opening the world map, let players click on the map and the character will find it's way to that destination.
Example: I'm standing in Varrock square and pull up the world map, click on Falador Square, and my character will walk there.