This is a very tiny suggestion, and it is essentially just a suggestion as a cosmetic update.
I think the Ahrim's robeskirt would be much better looking if the robe went all the way down to the ground, (as it looks in Void Knight bottoms and Infinity robe bottoms). The entire set of the robes already look very good, but if the bottom went all the way to the ground, it would give a much more interesting look of a 'mage'.
I personally think there should be a fusion between the Slayer helm and helm of neitizot, which will require all of the fremennik quest series completed with 75 Slayer to wear 85 crafting to make and requires the purchase of "instructions" from a slayer master of 1k points with a strength bonus +3 all defence stats up by +5-6 and all offence up by +7-9 and an on task bonus of +17% this way players can keep using the helm for non Slayer pvm then once on task can just head to creatures without having to change gear
01-Jun-2017 20:25:30
- Last edited on
01-Jun-2017 20:27:35
by
Buddhabeast
Its strange that you can't wield fishing gear in osrs (rods, lobster pots, harpoons), this would put it in line with other skills such as wc or mining, where having a high attack gives you the bonus of one more space in your inventory. perhaps this could be with strength instead
Hypothesis: Many bots exploit Zaff's store by hopping worlds and buying out b-staffs, which keeps the prices lower, and the profit from the daily staffs lower.
Remove/descrease re-stock of b-staffs in the shop, so the reward for REAL players is bigger, and then the achievement - diaries will be more rewarding.
-Small change to remove bots from osrs one step at a time
Hello, I just got the idea of adding a loot tab too the bank.
What is a loot tab?
A tab that is specific for storing loot/items that the player desire to sell later.
How does a loot tab work?
It stores all items inside of itself.
The loot tab ignores all other tabs and their content.
So, if you put one or more items that already are present in your bank.
That/those item(s) won't be added too the stack that already exists somewhere in your bank. It will be added(or stacked) inside of the loot tab. (If the loot tab is active ofc
)
Why do we need the loot tab?
1.To make the bank even more organised.
2.To help players make more money by giving them a better overview of their mills/hr ratio.
3.To be able to distinguish between items you made to sell or recieved from a kill, and items that aren't for selling. For pk'ers, a loot tab is even more usefull.
Please dear mod. Pick my idea. It's not a lot of work, just copy and paste the class of a normal tab and modify it. If everything is written in one class, just modify the method that's responsible for increasing the counter. If it's more complicated than that, make a separate add method for the loot tab. And finally, let the graphics artist redo the bank pictures.
I'm kneeling on my left knee as I type this request. (Couldn't kneel on both knees because my right knee was operated ). That's how much I wish/want this update to become real content.
PS.:
It would be nice if the examine option can tell us if we will need that quest-item in a future quest. You could show a dialog when the item has lost it's usefullness and show nothing if the player has a uncompleted quest that require that item. Atm, i store all quest-items inside of my bank. In case I would need them in a future quest. I bank them because I don't like to run around and reclaim all those crucial quest-items. Because of that, my bank is more messy and I maybe waste usefull banking slots.
I'm thankfull for your time and attention, have a nice day.
Thank you for OSRS, add a minnimap and a rest option. Then I will be fully happy with this game.
03-Jun-2017 08:19:13
- Last edited on
03-Jun-2017 08:41:47
by
MrNoDrop
I would like to see changing pet rate @zeah. good xp per hour , afk and 3x better pet rate cant be together, atleast make regular rc 1/800k pet rate, not @zeah.Better change it when its too late.Not like zulrah 2 years later or something like that.
I think something should be done to improve the mini-game "Shades of Morton". Currently, it's rare to see anyone playing this mini-game, even in the official world and soloing it seems literally impossible.
Suggestions : I. Improve the rewards. We could re-introduce the shade skull, an untradeable item that was originally released in 2011. Originally, the skull was a rare reward from "Shades of Morton" who, if added to magic elemental staff, would turn it into a necromancer staff (also untradeable) and if the staff was a mystic staff with a single element, it would add an 5% bonus to the magic damage while using this staff.
II. Change the mini-game mechanics. We could change the way the mini-game works and reduce the shades spawn rate to match the number of player who are currently near the temple or allow the player to use the brazier once he/she reaches 100% favor without having to fully build the temple.
III. Introduce a new shade boss. We could develop and introduce a boss version of the shade available in the catacomb. In order to access this boss, it would require a golden key (obtenable rarely from burning Fiyr Shade), the boss would have his own lair (in a similar manner as Skotizo does) and would have bigger rewards once defeated.
The shadow of truth and justice will always triumph.