Just a small QoL change to high populated training areas (Specifically Skeletal Wyverns)
Can we change the aggressive nature of wyverns from attacking a random (or least combat level, I'm not sure how it's coded) target, to attacking the closest target.
What ends up happening is 1 person for every Wyvern, camps their own spawn. Lets say there are 2 spawns, spawn 'A' and spawn 'B', with person 'a' and person 'b' at spawns A and B respectively. Now sometimes both people will kill a Wyvern at about the same time, and sometimes spawn A attacks person b, preventing person b to attack his B spawn, and person a and b end up spending 15 seconds of running around in circles trying to attack one of the spawns. A really easy fix is to just make the spawns attack the nearest target so at spawn A, person 'a' is guaranteed to be attacked first eliminating the possibility of switching spawns, and creating confusion.
It's not a huge issue, but definitely an annoyance in the game.
19-May-2015 17:12:01