I have been thinking, could we add a feature to let you re-use gems? Say you make a necklace when you needed an amulet, etc? It could have a % rate that you may fail and lose the gem (to be fair so someone can't 1-99 craft on 1 gem) but the failure rate could drop as your crafting level actually does increase. It could re-purpose the chisel, but personally I like the idea of a rock-sleeve. They have sandpaper inside a wallet-looking thing that sands down rocks it could remove the gold metal (100% lost) to receive the gem. Success would be something like, you successfully remove the *gem* from its golden wrapping! Failure would be, You go to work on the *item* but you accidentally destroyed the piece!
I originally thought of level-based sets like can get back a sapphire at 30, emerald at 40, etc but that seems unrealistic as the process should be the same no matter the gem... It could be a simple 25.99% base success rate with maybe *crafting level* / 2 (rounded up) added, would start lvl 1=26% lvl 99=75% or something similar...
I believe this would be an awesome way to help lower level crafters get a boost and would be a nice addition for ironmen.
11-May-2015 23:22:28