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TechnoMaggot

TechnoMaggot

Posts: 7 Bronze Posts by user Forum Profile RuneMetrics Profile
I think that the making of Serum 207(3) should be made the same as other potions. With the use of Make X feature. Currently you have to add tarromin to a vial of water and then manually add ashes to each one. All for 50 herblore xp. Why does this potion not have the Make X option when adding the secondary ingredient? Its not an untradeable quest item. Its an item that serves an important purpose even after the quest.

24-Sep-2016 22:20:03

MCADqaba123

MCADqaba123

Posts: 36 Bronze Posts by user Forum Profile RuneMetrics Profile
remove or Move the bookcase in the house where you start the draynor agility course . it's annoying and I sometimes missclick on it instead of on the climb wall

(EDIT)
Also the ladder in the seers course is in the way

25-Sep-2016 16:02:46 - Last edited on 28-Sep-2016 06:54:58 by MCADqaba123

Ashkii
Dec Member 2015

Ashkii

Posts: 794 Gold Posts by user Forum Profile RuneMetrics Profile
Wintertodt Feedback -

Very fun , interesting, and rewarding...but the excessive amount of cold seeping into bones attacks badly ruin it,and starts making you really hate the game at the same time.
These attacks are very often way over frequent,and close together...even though it's a boss.

It's fair what you did with the braziers though that if less are lit,then you get hit higher.

Thanks so much for adding the timer to the game...awesome.

Finally...I have something like a 335 kill count at Wintertodt,and have gone from level 83 to 98 there,yet somehow have not been able to get the Pyromancer 'Warm Gloves' from a crate.
Is this right?...or is something broken with getting the Warm Gloves reward?

Thanks Jagex! :)

*** BTW - I ended up getting Warm Gloves (at 341 kill count),as did another player at the same brazier a few games before me at one hundred and something kill count...so maybe this is working okay? ***

25-Sep-2016 16:39:35 - Last edited on 26-Sep-2016 06:46:15 by Ashkii

jims here

jims here

Posts: 581 Steel Posts by user Forum Profile RuneMetrics Profile
Hello, my suggestion is to make is to make a new separate area to kill kurask for players doing their slayer slayer assignment.Sort of like the place where you find wyverns. Due to the new updated drop table of kurask there is a high volume of players occupying the only area to slay kurask which makes it difficult for players on a kurask assignment to complete their task in a reasonable amount of time. Thanks for reading my short suggestion and I hope jagex will consider applying a update like this. :) Thanks and have a wonderful day.

25-Sep-2016 21:03:24

Aldridge

Aldridge

Posts: 208 Silver Posts by user Forum Profile RuneMetrics Profile
I don't think we should be forced to put our friends on private in order to avoid website advertisers ect.... Plz consider making the ignore list either unlimited or larger and automatically remove people from ignore lists who have been banned.

26-Sep-2016 09:16:08

Mad Hat

Mad Hat

Posts: 86 Iron Posts by user Forum Profile RuneMetrics Profile
I would like to see the Milestone capes introduced. People say this could ruin skill capes, but i disagree. I feel obtaining 80/90 + in all skills is much more impressive than an untrimmed 99 cooking cape.

This is just my opinion.
The more you take, the more you leave behind. What am I?

Answer:
Footsteps
:P

26-Sep-2016 20:50:12

JokerMark
Jun Member 2023

JokerMark

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
Maybe an small boost to black demon there drops , They dont drop anything good and worth to kill ... Give them some extra drops like ranarrs instead of marrentill and tarromin that would inproove it alrready a lot

27-Sep-2016 11:19:17

Maat

Maat

Posts: 4,332 Adamant Posts by user Forum Profile RuneMetrics Profile
I think longbows should be buffed, to bring their damage per minute closer to that of shortbows. Currently, longbows have the exact same damage and accuracy as their shortbow counterparts. While their attacks reach further, they attack 1.2 seconds slower. In all cases except for long-range safespotting, the shortbow wins by far. I'd like to see the longbow receive some love, so that it may become a viable option for ranged combat. :)

Suggestion A: give longbows a higher ranged attack bonus, increasing their accuracy.
Suggestion B: give longbows a ranged strength bonus, increasing their damage.
Suggestion C: a mixture of both.

27-Sep-2016 13:26:09

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