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SGT Iron
Nov Member 2023

SGT Iron

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
This may have already been a suggestion but just incase it hasn't, I think it would be beneficial to me and lessen the amount of cramps I get in my hand if there was an option either in the setting tab or right clicking the Thieving skill to toggle on moving the pickpocketing option to the top so all I have to do is click to pickpocket like it is with some master farmers. While I'm working on 500 easy clues but pickpocketing HAM members my hand starts to cramp up after a bit of pickpocketing. Thanks for listening.

Much appreciated,
Nub Step's Hand

28-Aug-2016 21:17:31

Fosbinder

Fosbinder

Posts: 6,478 Rune Posts by user Forum Profile RuneMetrics Profile
SGT Iron said :
This may have already been a suggestion but just incase it hasn't, I think it would be beneficial to me and lessen the amount of cramps I get in my hand if there was an option either in the setting tab or right clicking the Thieving skill to toggle on moving the pickpocketing option to the top so all I have to do is click to pickpocket like it is with some master farmers. While I'm working on 500 easy clues but pickpocketing HAM members my hand starts to cramp up after a bit of pickpocketing. Thanks for listening.

Much appreciated,
Nub Step's Hand


Check the options . It already exists .

@JMods

I think it's about time to update the tutorial to be a bit more relevant . Just instructions on how to turn features on and off and small things like that . ( Run tutorial NEEDS an update with the new toggle )

30-Aug-2016 03:54:21

Prollypoor

Prollypoor

Posts: 611 Steel Posts by user Forum Profile RuneMetrics Profile
Hi. I dont know if this has already been suggested, I would assume it has. I'm one of those guys who dont want to use osbuddy but I am a bit jelous of the perks they get. However the one thing I miss the most on runescape official client is the world map, why is it not there yet? Also the map provided on the oldschool website is very buggy when trying to zoom in, as it moves to a completely random place rather then where I click to zoom in.

Peace

30-Aug-2016 21:23:37 - Last edited on 30-Aug-2016 21:24:34 by Prollypoor

SGT Iron
Nov Member 2023

SGT Iron

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
Fosbinder said :
SGT Iron said :
This may have already been a suggestion but just incase it hasn't, I think it would be beneficial to me and lessen the amount of cramps I get in my hand if there was an option either in the setting tab or right clicking the Thieving skill to toggle on moving the pickpocketing option to the top so all I have to do is click to pickpocket like it is with some master farmers. While I'm working on 500 easy clues but pickpocketing HAM members my hand starts to cramp up after a bit of pickpocketing. Thanks for listening.

Much appreciated,
Nub Step's Hand


Check the options . It already exists .

@JMods

I think it's about time to update the tutorial to be a bit more relevant . Just instructions on how to turn features on and off and small things like that . ( Run tutorial NEEDS an update with the new toggle )


i just tried it with ham members and the ham guards in the chest rooms and it doesn't.

31-Aug-2016 07:51:34 - Last edited on 31-Aug-2016 07:53:26 by SGT Iron

Fosbinder

Fosbinder

Posts: 6,478 Rune Posts by user Forum Profile RuneMetrics Profile
SGT Iron said :
Fosbinder said :
SGT Iron said :
This may have already been a suggestion but just incase it hasn't, I think it would be beneficial to me and lessen the amount of cramps I get in my hand if there was an option either in the setting tab or right clicking the Thieving skill to toggle on moving the pickpocketing option to the top so all I have to do is click to pickpocket like it is with some master farmers. While I'm working on 500 easy clues but pickpocketing HAM members my hand starts to cramp up after a bit of pickpocketing. Thanks for listening.

Much appreciated,
Nub Step's Hand


Check the options . It already exists .

@JMods

I think it's about time to update the tutorial to be a bit more relevant . Just instructions on how to turn features on and off and small things like that . ( Run tutorial NEEDS an update with the new toggle )


i just tried it with ham members and the ham guards in the chest rooms and it doesn't.


Ah.. It's a talk left click isn't it ? Been a while since I was there , sry . In that case , I feel they should consider whether or not it is essential to have a talk option for balancing reasons and make a decision to keep or remove it ..

You may want to throw that kind of thing into the suggestion forum though .. That seems like something the community should discuss .

31-Aug-2016 10:06:53

TzTok-HugCok
Nov Member 2021

TzTok-HugCok

Posts: 151 Iron Posts by user Forum Profile RuneMetrics Profile
I strongly Agree to this it makes no sense at all slayer should be a more profitable skill... you MAYASWELL NOT do slayer at all and just pick 1 good monster and repetitively kill it.

I think the soloution is to just make slayer points easier to obtain and have more slayer shop rewards that give high profit. Maybe even two birds with one stone and Buff the wilderness and godwars bosses consistent drops to combat zulrah if combined on a slayer task with the slayer points rewards ontop of buffing the regular drops. Godwars is a very significant place
in rslore, zulrah is not. And its much easier to kill zulrah than godwars bosses therefore I think something needs to change here. Also the wilderness bosses need definitely buffing because your in the freaking wilderness for Christ sake you can get killed at any moment.

People please reply to this thread and spread word!

31-Aug-2016 12:57:14

TzTok-HugCok
Nov Member 2021

TzTok-HugCok

Posts: 151 Iron Posts by user Forum Profile RuneMetrics Profile
Mod Ronan said :
Hey everyone,

For the sake of making it easier to make small content suggestions, rather than having to make a standalone thread, please use this thread to post any ideas you have.

If you would like to write a detailed, fleshed out content suggestion then you would be better off making a dedicated thread. Try to keep suggestions in this thread reasonably short.

Feel free to offer feedback/discuss ideas in this thread, too. Having feedback on suggestions makes it easier for us to gauge whether an idea is worth pursuing.

Thanks.

31-Aug-2016 12:59:29

TzTok-HugCok
Nov Member 2021

TzTok-HugCok

Posts: 151 Iron Posts by user Forum Profile RuneMetrics Profile
Metalkon said :
Something needs to be done with Vet'ion, here's a short list of possible solutions.

1) Remove one of its forms.
2) Remove the hellhounds (or only spawn lv214 ones on reborn)
3) Nerf the crushing defense of greater hellhounds
4) Allow players to attack Vet'ion while hellhounds have been spawned.

I also believe that wilderness boss loot should be buffed back to its glory days (used to be 100k+ every single kill when they were new). They are harder than zulrah and in the wilderness, they should at least have comparable loot.

Also


I also believe that something should be done with the wilderness lava maze dungeon. I'm mostly a PvM'er and I absolutely love the feeling of danger when fighting profitable monsters in the wilderness and support risk-vs-reward playstyle. The lava maze is completely out of date dead content with so much potential for endgame. A new boss monster or rebuilt dungeon could be introduced there, even if it was a safe-zone like kbd lair it would be better than nothing. The two unpopular demi-boss's could use a little bit of love too...

Oh and please buff slayer monster loot because things like gargoyles and Nec.hryael's have loot comparable to mid-level f2p monsters... you're basically killing monsters that drop bad loot... to unlock monsters that drop bad loot... until the highest levels.

Ask Mod Ash about that slayer dungeon idea I talked to him about which he liked, the one with rooms/keys/boss, he should remember it and if not it was in a twitter msg a couple weeks ago. The original idea was wilderness but it doesn't have to be wildy.

PS... Buff Torag's Hammers

31-Aug-2016 13:00:25

Sabel26

Sabel26

Posts: 20 Bronze Posts by user Forum Profile RuneMetrics Profile
Holy Elixir + Holy wrench + Gilded altar = Holy Altar

So i got this idea on how to make holy elixir more useful and a way to keep its price from droping. What if you could have a gilded altar with a 2+ prayer bonus in your house, just like the altar in the edgeville monastary.

So my idea is that you sould be able to use a holy elixire and a holy wrench to a gilded altar to make a "Holy altar", that will grant the player whit a 2+ prayer bonus.

I also think that it should be a level requirement to make the holy altar .(Example 75 prayer. + -)

Does not grant any extra xp from bone offerings.

01-Sep-2016 15:06:28

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