Game changing drops aside, RS3 has consistently made team pvm more gp/hr than solo pvm for the past several years. The exception to this is Araxxor.
You can say edimmu tasks are more gp/hr than Araxxor, but as you can't get them consistently, its not really comparable.
I say *ulrah is more like Araxxor than QBD for a few reasons.
The primary point of comparison comes from the fact that Zulrah is the best consistent pvm related gp/hr in the game, like Araxxor. QBD was only the highest pvm related gp/hr for a relatively small amount of time and it was not significantly better than alternative methods. Efficient Zulrah is about 22% more gp/hr than anything else in OSRS currently (assuming 2.8m/hr vs 2.2m/hr for solo DKS after frem elite). This is comparable to the difference between Araxxor and the next best thing in RS3.
Although Araxxor has anti-farm mechanics, skilled players can still camp the boss all day long. As such, the anti-farm mechanics are not an important consideration for me.
Finally, Zulrah and Araxxor both have valuable unique drops, in addition to generous standard drops. The QBD does not, and has not since release (crossbow pieces crashed quite quickly and were never worth the same amount relative to the standard drops).
What made Vorago OP was the fact that concentrated blast with seismics was poorly balanced. As such, seismics rose to over 2.5b/set until dual wield magic was nerfed. As you mentioned, the minimum requirement of a 5 man team also ensured that the price stayed high.
I don't think OSRS will see such lucrative team bosses because they are not possible without very powerful drops. The only reason that Nex remained between 10-15m/hr for 10+ months is because Nex armour was superior to all other existing armour in every way (excluding the degrade cost). The high requirements and large initial investment required for "pro" teams (1.7b+ for perni* and divine) also contributed.
05-Apr-2015 11:12:05
- Last edited on
05-Apr-2015 11:19:13
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Mini Aurelia