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Otter
Dec Member 2006

Otter

Posts: 18,155 Opal Posts by user Forum Profile RuneMetrics Profile
Wilson said :
Some pvm drops still rising such as spirit shields and gwd items.


Its interesting. Zulrah is so lucrative that it really demotivates players from doing Gwd. Even a 3 way split of a saradomin hilt is worth like 14m? Its hard to justify the time it takes for kill counts (or getting keys), and going through all the junk kills until you get a big drop. The same can be said for corp. The drop tables vs resources/people requires is way out of balance.

3 way split of an addy plate or 100 magic logs and 50 mahogany planks for yourself?

Zulrah probably needs a bit of a nerf, I don't think buffing the drop tables of the other bosses would be a good thing. I don't think the OSRS community has a large enough community of skillers that are really looking to use massive amounts of resources, at least not compared to the amount that are looking to do PvM to bring in the resources. I guess alch junk could be a decent answer, I don't think boss drops would cause too much inflation. Especially with all the splashing for people to train their magic instead of alching. Most of our gold sinks were implemented with the mind that many people alched to train magic. So if lots of people aren't alching, it could cause our gold sinks to be too strong, so increasing gold from bosses may not be as bad as it sounds.

05-Apr-2015 08:00:07

Heritage
Aug Member 2013

Heritage

Posts: 14,598 Opal Posts by user Forum Profile RuneMetrics Profile
Otter said :
Wilson said :
Some pvm drops still rising such as spirit shields and gwd items.


Its interesting. Zulrah is so lucrative that it really demotivates players from doing Gwd. Even a 3 way split of a saradomin hilt is worth like 14m? Its hard to justify the time it takes for kill counts (or getting keys), and going through all the junk kills until you get a big drop. The same can be said for corp. The drop tables vs resources/people requires is way out of balance.

3 way split of an addy plate or 100 magic logs and 50 mahogany planks for yourself?



Well said and that's the exact reason why I think Zulrah needs a nerf.

05-Apr-2015 08:57:13

Otter
Dec Member 2006

Otter

Posts: 18,155 Opal Posts by user Forum Profile RuneMetrics Profile
The thing though is I enjoy how every drop from Zulrah seems decent. Turning it into another boss full of nothing or unique seems boring. Its the same reason I enjoy thermy, just about every one of his drops is something useful.

I guess Zulrah will end up like QBD in RS3. Its consistent, but its unique drops will eventually be virtually worthless. Whereas the other bosses will be a bunch of meh following by a big drop. I don't think theres anything wrong with that, but as it stands right now gwd could use a SLIGHT increase, and I think corp really needs help but meh.

Krill dropping Lantas and Kree dropping dwarf weeds seems ok, but because they're so cheap it turns what should be a decent drop into a complete junk drop. Turning the herb and seed drops into some sort of 50k cash drop could go a long way in slightly helping, without being too damaging in other areas of the game.

05-Apr-2015 09:11:28

Heritage
Aug Member 2013

Heritage

Posts: 14,598 Opal Posts by user Forum Profile RuneMetrics Profile
I believe having a QBD style boss for OSRS is pretty bad, because it's very good money and is a solo PvM activity. The best money should always come from team PvM. One part I hate about RS3 is that everything can be soloed so easy for quite good money.

I made a thread anyways, link is in my signature, feel free to post :P .

05-Apr-2015 09:35:38

Mini Aurelia

Mini Aurelia

Posts: 3,815 Adamant Posts by user Forum Profile RuneMetrics Profile
It is reasonable to expect GWD items/Spirit Shields to continue to rise due to Zulrah.

Zulrah is more gp/hr than any other pvm method and is done solo. This means that little time is spent in preparation and the fact that the boss is instanced allows for hundreds of people to be killing Zulrah at any time. The superior gp/hr offered by Zulrah also means that fewer people will be killing other bosses, such as Corp or Kree'ara.

As these pvmers get richer, they will buy other pvm items that they don't own. The high price of Bandos/Armadyl armour and godswords are evidence of this. The extremely high price of ely also supports this conclusion. I'd define an elysian as the "ultimate" pvm item that many pvmers aspire to. With all these newly rich pvmers wanting ely/other max gear, the prices will continue to rise.

I would support a Zulrah nerf, but not to the point that the boss becomes dead content. I also agree with Heritage about team pvm being more gp/hr than solo pvm.

This was mostly the case in Rs3 from 2011-2014.
Nex > everything until mid 2012
KK > everything until mid 2013
Vorago > everything until ROTS came out
ROTS > everything until Araxxor came out

Araxxor is a solo boss and is the most gp/hr in the game for Rs3, similar to Zulrah being the most gp/hr in the game for OSRS. When the gp/hr relative to other methods is looked at, Zulrah is more like Araxxor than QBD in my opinion.

05-Apr-2015 10:14:35 - Last edited on 05-Apr-2015 10:21:19 by Mini Aurelia

Otter
Dec Member 2006

Otter

Posts: 18,155 Opal Posts by user Forum Profile RuneMetrics Profile
I'd rather see Zul*ah be more difficult and/or time consuming rather than nerf anything. And, Idk, I think Zulrah is more like QBD. At least araxxor has somewhat of an anti farm mechanic in that he gets more difficult the more times you kill him in a day. While obviously max enrage isn't impossible, it certainly matters.

QBD and Zulrah are completely consistent. Of course I guess the difference at the moment is QBD has no high priced unique drops, whereas zulrah still has a bit of that lottery feel to it.

That list is somewhat misleading by the way :P . Considering every single one of those updates introduced something completely game changing.

Nex armors were vastly vastly vastly superior to any other armor in the game.

KK introduced tier 90s into the first version of EOC combat. The combat formula was very poorly designed and it resulted in t90s to be massively accurate and powerful. They've since somewhat fixed this issue. Also coinshare and poor pricing by Jagex led to a TON of gp.

Vorago released t90 dual wield magic. Again due to faulty combat formulas, there were issues with concentrated blast specifically that massively increased what the DPS should have been (admittedly, I don't know what exactly went wrong in the calculations, I never quite understood the explanations). Magic was abnormally strong compared to the other styles, and vorago requiring a rather large team by RS standards really caused wands to stay rare for quite some time.

Rots.. *h. Its basically team QBD. Fast consistent drops resulting in high gp/hour. QBD was quite lucrative pre-eoc though. I don't think it was Nex tier, but she was still very good. Eoc made her really easy and just turned her into a farm boss for her normal drops, which is what my prediction for Zulrah will end up as unless hes made more difficult to reduce over farming.

And for what its worth.. Edimmu tasks are more GP/hr than Araxxor is :P .

05-Apr-2015 10:37:13 - Last edited on 05-Apr-2015 10:38:27 by Otter

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