I've worn a RoL for a while now ever since these disconnects, and it rarely ever activates. I would definitely support some type of upgrade/imbued version to make it more reliable.
24-Sep-2014 23:09:29
- Last edited on
24-Sep-2014 23:10:21
by
Threat
Thought about it during class but I cant find a serious disadvantage to it since while a zerker is +4 - 8, so not really a disadvantage to not dying with millions of gp in items.
"When history witnesses a great change, Razgriz reveals itself... first, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However, after a period of slumber, Razgriz returns, this time, as a great hero"
Ownage Omg
said
:
Or how about we just get grave stones? Problem solved.
I wouldnt vote for such an update at all. While I realize most bosses are not particularly deadly I would abhor the concept that when we do get stronger bosses you will have the luxury of knowing there is no risk at all attached. A ring would come with either disadvatanges and\or risk attached still.
"When history witnesses a great change, Razgriz reveals itself... first, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However, after a period of slumber, Razgriz returns, this time, as a great hero"
Andrew Vin
said
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Perhaps gravestones like they were released originally, minus the ability to bless them?
Still no added risk for the safety it ensures. No from me.
"When history witnesses a great change, Razgriz reveals itself... first, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However, after a period of slumber, Razgriz returns, this time, as a great hero"
Norne
said
:
Andrew Vin
said
:
Perhaps gravestones like they were released originally, minus the ability to bless them?
Still no added risk for the safety it ensures. No from me.
Make it so you need to feed the grave a large sum of cash and items that equal or surpass a certain amount of alchemy value to unlock the grave to retrieve your items. Death still penalizes you, and this sinks cash and items, granted people would probably figure out an ideal item, such as longbows, to feed graves, but still.
I don't even like that idea much, but it makes death more than a mere inconvenience.
They'd need a GE for that Zho
"When history witnesses a great change, Razgriz reveals itself... first, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However, after a period of slumber, Razgriz returns, this time, as a great hero"
Nah I'm saying it would be based on the items alch values. Like, just as example, you need to feed one million coins and 300k worth of items based off of the items alchemy values. So using magic longbows as an example, they have an alchemy value of 1536, therefore if you were to use magic longbows you would need to feed the grave one million coins and 196 magic longbows. You could do it with any item though, like rune plates or armadyl hilts if you're bat ****.
edit: I don't even know if it would work, just basing it off the fact that the game recognizes alch values when you alch items and when you die it keeps items based off alch price.
25-Sep-2014 03:50:26
- Last edited on
25-Sep-2014 03:53:11
by
TPYMFB