Recently tried the fight cave and reached Jad for the first time, only to get bonked on the head and be escorted out of said cave by Mr Jad himself. Now, the death I can accept because I did the wrong prayer flick, but having to repeat waves 1-62 of utter fodder mobs just for an attempt at Jad again is silly. Once you have reached wave 63, I believe you should be able to keep retrying until you finally win.
Now, this proposed change would have a few caveats in place to balance it out and to make it hopfully something that can be seen as a workable idea. First, you would need to reach wave 63 in the first place to retry the boss until its defeat. Second, you would need to be on your first Jad kill. Third, any Tokkul or other rewards that would be normally rewarded are forfeited, except the Fire Cape itself.
I don't believe this change would be greatly game changing, mainly this change would cut back on the waste of time, money, and effort the fight cave forces on to the player to deal with. Honstly, I would just have the player do the fight cave till wave 62, then skip to Jad every time after that regardless of Jad kill, but that change maybe too much to ask for.
To those who would defend the 62 waves of the fight cave, why? If the inventory is the problem, then limit the player inventory down to four slots after retrying. There, inventory management. If your Hit Points are too high, then have the game cut your hp down 75% when you reset, very similar to what many peoples will experience at that phase of the battle. Do the same with prayer to. Maybe your blowpipe has too many charges, well then have the reset drop your charges down to less then 10%. My point is, I really don't understand why we have to repeat everything again just for a gamble against Jad. Please, if there is some secret reason why waves 1-62 are that important, please let know, I'm being 100% serious, no joking or memeing.
28-Oct-2022 06:34:50