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OSRS Fight Cave and Jad

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MF ZZ
Apr Member 2023

MF ZZ

Posts: 4 Bronze Posts by user Forum Profile RuneMetrics Profile
You can't replicate the eye strain, and the potential of dying at earlier waves to mistakes out of frustration and nerves. Generations of noobs have tried and failed hundreds of times and persevered and overcame the challenge, you can too. For those who have mastered the fire capes but not the infernal cape, this would greatly diminish the accomplishment. It's one of the first gate keeping skill based encounters in the game, a mini major threshold into the upper mid tier-lower high tier of in game content unlocks and you are robbing yourself and everyone after you of that experience if this occurs, as well as robbing everyone who came before you and creating an endless meme of easy capers. No support.

30-Oct-2022 14:28:55

Richter94733
Jul Member 2023

Richter94733

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
With all due respect, advocating for physical injury and/or physical discomfort from a video game doesn't like a very sound agerment argument to me.

When talking about "diminish the acconplishment", I disagree with that. The challenge of the fight cave is the same, you still would need to finish the lower waves to get to Jad. The major change I would like to see is a check point added right before the Jad fight. This changes nothing for players who can generally beat Jad with no problems, as you will still fight though the fight cave as you normally would. But for players who have gotten to the final wave, just to slip, and fall all the way down that mountain for the 5th, 10th, 20th time is beyond soul crushing to some people. The change simply allows for mistakes to be corrected, and for people who just want the Fire Cape to move along with their day.

As a "mini major threshold into the upper mid tier-lower high tier of in content", I also disagree to this. I'm combat level 106, beaten every quest in the quest to date, and have began readying myself for raids and other upper-end content. All without a Fire Cape. I'm fine with saying Jad can be seen as a test of your prayer-flicking skill, but to upper level content in generally? Thats a bit much.

Lastly, you talk about the experience (facing the whole fight cave in one go, not skill exp) as if there is only one way to play the game. If thats what YOU want out of the game, fine. Run the fight cave as you wish, but I'll alot of people just want the cape and never want to return to Mor Ul Rek again. Also, Bots ready meme on Jad, you even see Inferno services at the GE. The "proper" Jad experience has been tarnished for a long time now, adding a check point with restrictions is hardly making it worst for anyone. Lets not even mention, if QOL changes are never added, OSRS would be a much different game then it is today.

30-Oct-2022 18:36:47

Richter94733
Jul Member 2023

Richter94733

Posts: 10 Bronze Posts by user Forum Profile RuneMetrics Profile
For the few people who have argued against the change, all of their arguments have boiled down to "get gud". I don't understand way more Fire Capes in the game is a bad thing. The Fire Cape is an untradeable item, it doesn't hurt the economy, and it doesn't other player; on the contray it helps other players run higher level content together.

Again, I feel like I've explained why "get gud" isnt a valid argument in this case. People should be able to player OSRS the way they want to, not how other people think they should. Gatekeeping is silly.

30-Oct-2022 18:52:31

k123a13
Dec Member 2023

k123a13

Posts: 1 Bronze Posts by user Forum Profile RuneMetrics Profile
support, why do i support because if you lag for 1 second your dead period all that time and effort for nothing because of something out of your control, this happens to me every time i get to jad because of my area having constant internet issues from construction, jad should be accessible to be re fought without running through all 63 waves only after you hit the 63rd wave as long as you haven't unlocked a fire cape on the account, because of this im going to refuse to support the game until this change is made because it is essentially blocking anybody who may be having internet issues in their area from accessing both the cape and content

17-Feb-2023 23:01:22 - Last edited on 17-Feb-2023 23:05:27 by k123a13

Zeffirino
Jan Member 2023

Zeffirino

Posts: 394 Silver Posts by user Forum Profile RuneMetrics Profile
I understand where you're coming from but respectfully don't support.

This is because I believe your suggestion of nerfing inventory/stats doesn't change the fact that Jad itself is not a very difficult boss, it's purely about mechanics and the reason we all have failed at Jad at one point or another is the built up nerves from the previous 60+ waves.

Being able to survive that is part of the challenge and from a mechanics point of view, taking that away takes away half the challenge given that when you're at Jad, inventory etc are not the issue.

Although you may feel that some posters here are simply suggesting 'get gud', for what is the second best in slot Melee cape in the game I think that's a fair part of the equation.

Richter94733 said :
For the few people who have argued against the change, all of their arguments have boiled down to "get gud". I don't understand way more Fire Capes in the game is a bad thing. The Fire Cape is an untradeable item, it doesn't hurt the economy, and it doesn't other player; on the contray it helps other players run higher level content together.


Because it is supposed to be an item of prestige and shows the ability of the wearer that they can persist through those waves to finally defeat Jad itself. That is part of what makes a higher tier item valuable.

18-Feb-2023 08:55:10

GIMNormad

GIMNormad

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Honestly, if Jad (or Zuk) was impossible and a vast majority of players were not able to complete such a task, then Jagex would modify the Fight Caves or the Inferno to make it so players could still complete the waves and kill the respective boss.

Considering you stated yourself that you used the wrong prayer and died from Jad, that would be a user error, not a bug. Therefor, Jagex wouldn't implement modification in the game just to appease a mistake that the player made. There are plenty of people that have killed Jad (and Zuk) after multiple failed attempts.

The Fight Caves and Inferno are meant to be a challenging endeavor. The cape(s) provided after their respective win are not only a best in slot (for some), but also bragging rights to show off their feats.

I definitely do not support the modification to the Fight Caves or Inferno to make it easier.

24-Feb-2023 12:37:02

WesDev
Jul Member 2023

WesDev

Posts: 3 Bronze Posts by user Forum Profile RuneMetrics Profile
The chance to do once again battle Jad even when you lose is against the idea of the Fight caves , the idea is to demostrate your abilities of knowledge of the game , resistance to long battles and management of limited resources in your inventory.
I wouldn't support at any case this , the fire cape reward would not be as rewarding as obtaining it at 1 run , zero deaths , since everyone could get it at run 1 , 1 /2/3 death , it just loses the merit of the achievment...

26-Feb-2023 03:02:12

Bruce Waayne
Oct Member 2023

Bruce Waayne

Posts: 4,611 Adamant Posts by user Forum Profile RuneMetrics Profile
Meh support. Fight caves are a chore. If i could save myself having to run through it all again by just having a chance at jad until i kill him im down for it.
OSRS - Filled with harassers sad...~
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27-Feb-2023 00:48:19

DustyCufter
Oct Member 2022

DustyCufter

Posts: 2 Bronze Posts by user Forum Profile RuneMetrics Profile
I'd absolutely support this. In it's current state, the fight caves are just a hassle to get through. You don't really have to demonstrate anything beyond safe spotting and kill priority on the path to Jad, it's just time consuming and I can't see any challenge to be gleaned from it.

From what I can tell, the Jad fight isn't mechanically hard at all, you just have to prayer flick correctly. The only challenge in the fight is doing that with the pressure of potentially having to waste another hour and a half to try again. It's purely subjective but I think that's really bad design.

I've invested a lot of time and money into the game and enjoyed it a lot since I was a kid but the fight caves are the first instance where I've considered just quitting, which I really don't want to do but the fire cape is mandatory and the fight caves are so time consuming.

I've run through stuff like this before in other games and I get no sense of achievement from challenges like this, just regret for all the time I wasted and a sense of relief that I won't have to do it again.

19-Mar-2023 20:25:29

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