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Dilbert2001
Jun Member 2006

Dilbert2001

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Some of the RS3 Dungeoneering content is fun. Sinkholes, resource dungeons, a lot of rewards and their boss mechanics are fun, but in OSRS they won't be as much fun and probably will die after 2 years in community consultations, refinements and then yanked before polling because of "power creep".

23-Jun-2023 17:09:27

mastercast3r
Mar Member 2023

mastercast3r

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The only ones that would have fun with it would be the people that want the game to become clanscape 2. There is no way it could ever pass any kind of poll if people in clans get huge extra exps, and none of them would be happy if they did not get massive benefits for being part of clans. Either way, jagex knows it would not pass, so it will never be polled.

24-Jun-2023 18:25:08

Dilbert2001
Jun Member 2006

Dilbert2001

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mastercast3r said :
The only ones that would have fun with it would be the people that want the game to become clanscape 2. There is no way it could ever pass any kind of poll if people in clans get huge extra exps, and none of them would be happy if they did not get massive benefits for being part of clans. Either way, jagex knows it would not pass, so it will never be polled.


Clans and leeching services are two different things. We have Clans and Clan Hall (although almost featureless) in OSRS.

Even when Dungeoneering was at its peak in earlier years, it wasn't clanscape as random players are buying/selling floors to random players. There have never been any benefits for being in a clan.

24-Jun-2023 18:50:51

mastercast3r
Mar Member 2023

mastercast3r

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No? How about getting 25 times as much dung exps as soloist could get?

How about the creating an area where people could get extra experience from skills without having to compete with others.

Jagex even admitted that the skill was created to "encourage" people joining clans. It was meant to give people advantages from being in a clan and letting the leaders make decisions for you.

IF you ever tried to "buy floors" you would know they were more likely to leave after you entered just so they could have the fun of ruining your chance.

24-Jun-2023 19:14:01 - Last edited on 24-Jun-2023 19:18:04 by mastercast3r

Dilbert2001
Jun Member 2006

Dilbert2001

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mastercast3r said :
No? How about getting 25 times as much dung exps as soloist could get?

How about the creating an area where people could get extra experience from skills without having to compete with others.

Jagex even admitted that the skill was created to "encourage" people joining clans. It was meant to give people advantages from being in a clan and letting the leaders make decisions for you.

IF you ever tried to "buy floors" you would know they were more likely to leave after you entered just so they could have the fun of ruining your chance.


You don't have to be in a clan to be social. Random players can join dungeoneering floors and complete them for better xp/hr. Isn't it the similar idea of GIM, and Sailing?

Didn't GIM leaders leave en masse after OSRS players joined them, forcing OSRS to create unranked GIM?

All these things happened, and they didn't have to have clans involved.

24-Jun-2023 19:30:08 - Last edited on 24-Jun-2023 19:32:33 by Dilbert2001

mastercast3r
Mar Member 2023

mastercast3r

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Sure, you spend an hour getting together a 5 man crew, go in and one of them immediately leaves, meaning you can not finish your level. It happened several times and it was always a waste of time.

A lot of people did that to sabotage anyone trying to get levels outside of a clan.

As I said, jagex even stated it was all about the clans. They did multiple things that made it impossible for soloist to compete with clans, because the jmods all loved clans and wanted their leaders to be kings.

Say what you want, but jagex deliberately made it EASIER for clan people to get high on the high score list and destroy soloist chances.

24-Jun-2023 19:56:16 - Last edited on 24-Jun-2023 20:01:05 by mastercast3r

Dilbert2001
Jun Member 2006

Dilbert2001

Posts: 30,201 Sapphire Posts by user Forum Profile RuneMetrics Profile
mastercast3r said :
Sure, you spend an hour getting together a 5 man crew, go in and one of them immediately leaves, meaning you can not finish your level. It happened several times and it was always a waste of time.


It is the same issue with ToA and CoX carries, and didn't I mention GIM leaders disappearing leaving regular members stuck for weeks?

Socialization has a problem if not implemented correctly, but it is not a reason not to consider group content.

24-Jun-2023 19:59:27

Dilbert2001
Jun Member 2006

Dilbert2001

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mastercast3r said :
I was not aware that 2012 rs2 had the same GIM or TOA or COX the way osrs does. I do not think they existed back then.


Look at the calendar now please. It says 2023, not 2012. In 2023, we have group content in OSRS that have very similar issues, if not more serious, than Dungeoneering. At least we don't get stuck in a DG group for weeks like GIM.

24-Jun-2023 20:06:58

mastercast3r
Mar Member 2023

mastercast3r

Posts: 438 Silver Posts by user Forum Profile RuneMetrics Profile
Apples and oranges. We do not have dung in this game. That means that everything I am telling you about from experience is from 2012.

Just because we have evidence of things like this being done to harm others now is no reason to thing it would not happen even worse in dung if it was a skill. There is no way to justify making the game reward clan people with 25 TIMES the exps that dung gave clan people. People in clans could get 125 levels in dung meaning that outsiders had no hope of showing up on the high score list. The only way would effectively be to create a clan of your own just to do the skill.

Without that bonus to clan people, the majority of people that loved dung would not vote for it. With that bonus, the majority of the rest of people would not vote for it. Jagex knows this and for that reason Dung will never be a skill.

24-Jun-2023 21:06:33

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