The Mods keep saying that it will not give a direct advantage in the game. I'm here to prove them wrong.
Each sacred clay item wastes one whole bank space, and it takes roughly 20 seconds and one games necklace charge to get to stealing creations to recharge a sacred clay item before you can go back to training for your double xp.
Now, I usually keep my bank stock full of sacred clay hats for the purpose of training combat, and it saves me about 20-30 seconds in running back to stealing creations to recharge. Now imagine if someone had the capability to store 50 more sacred clay items in their bank. Would they not be saving more time, thus giving them more xp/hr?
EDIT: I'm only posting this in response to a mod saying that it doesn't give any xp/hr boosts. Personally, I believe that I shouldn't even have to explain why more bank space in general is bad. There are countless things I have thrown out of my bank over the years in order to make space for other things, and it wastes my time when I have to get those things back.
~Bromato
28-Aug-2012 22:47:59
- Last edited on
28-Aug-2012 22:50:28
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