It is commonly accepted that membership to a game does not constitute real world trading. RWT is applied to items, levels, gold that is obtained through playing the game. When people buy these, then it is real world trading. So being able to "buy spins" allows you to win items, money, or experience. There is no limit to the amount of spins you can buy, but you are guaranteed to get something for your money. Therefore, spending money in real life = getting something in the game, thus giving players who wish to spend large amounts of money a competitive advantage.
The problem with the idea that loyalty = supporting Jagex's decisions is kind of flawed. If Jagex had remained loyal to their own principles, then it would be a lot easier to say that. However, because of this contradictory behavior on Jagex's part, players have lost trust in the company believing, and perhaps rightly so, that Jagex does not have their best interest at heart.
Please remember that Runescape and Jagex were created by two brothers who loved gaming. Now the primary owner of Jagex/Runescape is IVP (In-sight ven-ture part-ners). This company has one basic principle: make money. They are not gamers, they do not care about you as players. They want money. Therefore, Jagex has to do as the owner says, which is push microtransactions, real world trading, etc. IVP has invested in some other games, one being MapleStory. If I am correct, this game is has been severely damaged or abandoned.
27-Jul-2012 00:11:17
- Last edited on
27-Jul-2012 00:11:52
by
Pugnation011