Been playing this for a few days now and I have to say its not too bad.
I do have some feedback/critism though, I hope you take it on board:
1. There is no way to check your total level without manually counting each skill. A display somewhere, possibly above abilities or on the tool tips (as these are unlocked via total level) to show current total. This is the same for combat total as well.
2. All trade skills are the same. All they do is produce anima at varying rates. I would love to see these fleshed out a bit more like combat skills have. Or an alternate way to train them like Dungeons are to combat skills. Perhaps gathering resources to make items/potions/weapons/armour etc.
3. It doesn't feel like an Idle game! Almost everything requires constant attention. You can't just leave it on overnight/for a few hours because everything has a cap which needs to be manually reset. I appreciate that you don't want people to get 99 in everything without doing anything. But hard limits are not the answer. Add things like deminishing returns after a set amout of idle time/xp gained. Sort of like a 'fatigue' system where you become less efficent the longer time spent away.
4. Manual save option. I hate having to close the window and not knowing if my progress has been saved. I know there is an auto save after each skill level up, each dungeon etc, but these don't always seem to save progress to next level.
5. Can dungeons remember which skills you used last when starting a new one? It's really irritating selecting 3 skills from the clumsy menu each time.
03-Sep-2016 13:02:31
- Last edited on
03-Sep-2016 13:17:43
by
IronEdge