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NXT Beta Weekend #1 | 19th Feb

Quick find code: 294-295-338-65746689

Booooo Wendy

Booooo Wendy

Posts: 30 Bronze Posts by user Forum Profile RuneMetrics Profile
Jimmy Pursey said :
Hi!
I download the client. It can't be opened, at least: question is with what programme? So something def. goes wrong. Weird that I don't read about this on this thread. I did get invitation by e-mail.

I can't get the download to run!!!!!

:(

Not sure what os you're using, but for win 8.1 it sees the program as possibly unsafe. Click 'more info' and you will get the option to 'run anyways' instead of just the 'ok' that was available. If you're not running 8.1 find similar method on your os.

Hope this helps!

20-Feb-2016 00:08:03

Evil Marsha
Nov Member 2007

Evil Marsha

Posts: 41 Bronze Posts by user Forum Profile RuneMetrics Profile
Downloaded the client, installed fine. When I run, the Loading bar get to about 25% then stops. Waited for 30 minutes, no progress, though client takes 15% of cpu and 113M memory in Task Manager. I tried deleting the two folders under options and restarted my laptop. Still sticks at 25%. Win 8.1 Pro, i7-4710HQ, 16gb memory, 1tb hybrid drive, 400Mb/s network to ISP.

20-Feb-2016 00:16:33

Mortifero

Mortifero

Posts: 14 Bronze Posts by user Forum Profile RuneMetrics Profile
Found an issue, and I don't know where to post it.
--Agility course in Priff. If you're playing the game in windowed mode, and the screen is half that of your monitor. the cut seen animation scales to to a full screen game leaving large black boxes over the top and bottom of the game.
--The animation itself is fine though.
--Mortifero

20-Feb-2016 01:29:28

Blue Bunny
Aug Member 2007

Blue Bunny

Posts: 102 Iron Posts by user Forum Profile RuneMetrics Profile
First off, NXT is awesome!!!!!!!!!!!!!!

Now that that's out of the way, if I turn off textures under the graphics settings, many of the areas around Prifddinas have a ground color that is quite harsh too look at (i.e. many areas are near-blinding white from ground color). I usually play on minimum graphics (personal preference) so textures aren't usually on for me. If this color could be toned down a bit, that would be great!

Great Job on NXT!!!!

~~~~
Blue Bunny
~~~

20-Feb-2016 02:48:14

Rabpyre
Oct Member 2007

Rabpyre

Posts: 2,401 Mithril Posts by user Forum Profile RuneMetrics Profile
For an initial limited beta this is actually not too bad (although not brilliant). I must admit that I don't see much progress compared to the Java engine.

We get slightly better graphics; improved view distance; somewhat better shadows in local areas but total failure when it comes to a continuous light source transition between areas; improved reflexes in Taverly; and water animations that are better than in the Java client but completely inferior to those of many other games. Sorry but I am not so far impressed although the stable 60 fps is an improvement.

So, the C++ engine should provide more responsive gameplay; faster loading/streaming speeds; extended reach (without which extended view is uninteresting) as well as other benefits. On my computer (i7, nvidia 580, W7, 32 GB ram, 5TB rotating, 150 Mbps broadband) the game freezes incessantly with incorrect animations and needs special measures to unfreeze it (e.g. interrupted lodestone teleports), incorrect colour transitions and texture renditions. On average the Java client works far better.

On another of our computers, with an AMD GPU, the new client works better although it still suffers from a range of issues, including poor mouse input response and poor syncronicity between gameplay and graphics.

So, whereas the headline-grabbing features seem to work quite well gameplay does not seem to have been improved at this stage.

This sort of slots into my long-term impression, namely that Jagex' artistic skills and creative staff are of a far better quality than their programming and computer science people. The obvious lack of hardware knowledge and optimisation in NXT serves to confirm this impression. I do realise that the engine developers have been severely handicapped by the huge burden of legacy decisions - having been involved in modernising legacy code in large corporations I appreciate the dilemma. The engine development teams needs to develop a huge pair - and insist on money to support them.

20-Feb-2016 02:51:55 - Last edited on 20-Feb-2016 12:24:28 by Rabpyre

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