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RAINDANC3R
Sep Member 2010

RAINDANC3R

Posts: 53 Iron Posts by user Forum Profile RuneMetrics Profile
love to know what the jagex team are doing to stop this disruption ,lost count to how many times ive been booted off the game, loss of connection etc, will this interupt bxp w/e? if it continues?? starting to get annoying now, not happy ,please get it fixed jagex team, O_o

10-Feb-2015 12:53:37

TRAVIS M I
Feb Member 2023

TRAVIS M I

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
I have proposed a solution a while back, That will it may be inconvenient to walk back to what you were doing. My solution would solve one problem and here it is. Anytime the server disconnects and it has to be a server disconnection not a client disconnection (such as forcing your own internet to go off) and the user is in combat no matter where they are or what they are doing to prevent them from losing their gear they will be instantly teleported back to whatever lode they normally spawn in from. This would be convenient at bosses such as corp where there is no grave. Now this would have some logistical issues but I figure that people in combat with bosses would have way more to worry about than people oh say i don't know bank skilling, or bank standing granted the grave thing is a good start. but what about monsters that don't have graves or make it very hard to get back to your grave such as gwd bosses?

This next part goes out to people minding their own business at the agility course, I have a solution to griefers for you as well, well actually two. Option 1. make inside the wilderness agility course non-pvp people go there to skill not get killed by griefers especially considdering the fact that people at the agility course usually only have food on them granted they could be killed for the food but it's usually junk food like tuna, pie and other junk lets face it that tuna and pie wont do jack against 2 nox staffers double teaming you with ice barrage? so it begs the question why bother killing them for it? on to option 2. This option would have to work normally but not during warbands as warbands requires a bit of risk for quick gains. so here is what I purpose the if the player dosent have a weapon or armor on they cant be attacked at any lvl of wilderness but in exchange all the monsters in the wilderness are extremely aggressive, and if you want to stop bots at the green drags make those specific drags only kill able during a slayer task pretty simple.

10-Feb-2015 13:26:09

TRAVIS M I
Feb Member 2023

TRAVIS M I

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
lol go cut off last message turned into a rant at the end sorry about that now back to business I also have a solution on how to prevent the ddosing all together make every connection to the server require a key that is generated automatically on the internet behind the scenes. I'm not sure how this would work exactly but the end result is as follows. everytime someone connects to the server the connection would have to send useful data aka take the user to a section on the website or do something in the game engine aka access a bank, process resources, something any connection that send's junk data aka the kind used in ddosing would be denied access and the ip associated with the junk data would also be banned from the server ranging from 5 minutes to 24 hours depending on the amount of junk data being sent the person doing the ddosing would never know how long they are banned because obviously you wouldnt release a table of that information this would prevent people from ddosing other players and the game in general as after they tried it their ip would be banned for the time specified, so they want to use other computers to do their dirty work for them eh? LET THEM! same rules apply to them as well after a while ddosing would be a thing of the past. I'm pretty sure it's possible to setup a server to differentiate between data that is going to serve a purpose like a website connection request or a server connection request and data that is used to just flood the server. However no one puts it in becuase it's either very hard or very expensive, granted in theory this would create a bit of lag because it has to check every bit of data comming into the server but it could be overcome on the server end

10-Feb-2015 13:42:25

SchwenkMD

SchwenkMD

Posts: 116 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
What happends with our membership time? it's like paying to get sign out ,lagg ,disconnect,.... :S Do we get extra membership day?
and thnx for extra death time :)

They are in no way required to refund membership. Just give it time, they'll fix the issue and give us some sort of benefit, like 10 spins. It's happened in the past.
Some play for the grind, while others play for the thrill. Why do I play RuneScape? Before you ask yourself that, think about why people of this community continue to be so loyal.

10-Feb-2015 14:15:42

SchwenkMD

SchwenkMD

Posts: 116 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
lol go cut off last message turned into a rant at the end sorry about that now back to business I also have a solution on how to prevent the ddosing all together make every connection to the server require a key that is generated automatically on the internet behind the scenes. I'm not sure how this would work exactly but the end result is as follows. everytime someone connects to the server the connection would have to send useful data aka take the user to a section on the website or do something in the game engine aka access a bank, process resources, something any connection that send's junk data aka the kind used in ddosing would be denied access and the ip associated with the junk data would also be banned from the server ranging from 5 minutes to 24 hours depending on the amount of junk data being sent the person doing the ddosing would never know how long they are banned because obviously you wouldnt release a table of that information this would prevent people from ddosing other players and the game in general as after they tried it their ip would be banned for the time specified, so they want to use other computers to do their dirty work for them eh? LET THEM! same rules apply to them as well after a while ddosing would be a thing of the past. I'm pretty sure it's possible to setup a server to differentiate between data that is going to serve a purpose like a website connection request or a server connection request and data that is used to just flood the server. However no one puts it in becuase it's either very hard or very expensive, granted in theory this would create a bit of lag because it has to check every bit of data comming into the server but it could be overcome on the server end
The problem with this is that not only would this be incredibly server intensive, it would be nearly impossible to keep track of all this input data. And how would Jagex disignate what's "Junk Data?"
Some play for the grind, while others play for the thrill. Why do I play RuneScape? Before you ask yourself that, think about why people of this community continue to be so loyal.

10-Feb-2015 14:20:01

SchwenkMD

SchwenkMD

Posts: 116 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
love to know what the jagex team are doing to stop this disruption ,lost count to how many times ive been booted off the game, loss of connection etc, will this interupt bxp w/e? if it continues?? starting to get annoying now, not happy ,please get it fixed jagex team, O_o

Read what they posted, sir. It will answer your questions. . .

Come on. Don't comment on a thread without reading the actual post. Thanks.
Some play for the grind, while others play for the thrill. Why do I play RuneScape? Before you ask yourself that, think about why people of this community continue to be so loyal.

10-Feb-2015 14:20:53

SchwenkMD

SchwenkMD

Posts: 116 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Dear RuneScape / Jagex the laggs from yesterday are still not fixed. I a sorry :( that's isn't fixed yet today. They have equal minimum 30 minutes, but how long does it takes for it is fixed? Sorry that I ask to much.
Greetings Newbie101092

They're doing their best. Please have some patience!
Some play for the grind, while others play for the thrill. Why do I play RuneScape? Before you ask yourself that, think about why people of this community continue to be so loyal.

10-Feb-2015 14:37:58

Gaberdud3
Jul Member 2023

Gaberdud3

Posts: 47 Bronze Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
The problem with this is that not only would this be incredibly server intensive, it would be nearly impossible to keep track of all this in


Exactly. It's the same as being able to tell all bots apart from all players. In the end, it can be done a bit, but never completely.

10-Feb-2015 14:38:52

SchwenkMD

SchwenkMD

Posts: 116 Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Exactly. It's the same as being able to tell all bots apart from all players. In the end, it can be done a bit, but never completely.

Well, it is true that Jagex could redistribute their budget to allot for more anti-ddosing software. I'm guessing that right now they're trying to identify exactly how the criminals are accomplishing this.
Some play for the grind, while others play for the thrill. Why do I play RuneScape? Before you ask yourself that, think about why people of this community continue to be so loyal.

10-Feb-2015 14:55:42

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