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RS Beta Progress Update

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12-Jun-2013 21:09:01

SgtAzazel

SgtAzazel

Posts: 148 Iron Posts by user Forum Profile RuneMetrics Profile
Being apart of the RuneScape Gold Premium Club allowed me early access of the beta testing, and I have to say that I'm very impressed with the progress that has been made. I'm very interested in when the beta testing accounts will be expanded to all players of the community.

18-Jun-2013 07:41:06

supersylux01

supersylux01

Posts: 5 Bronze Posts by user Forum Profile RuneMetrics Profile
Ok. This is without a doubt the biggest contribution I could possibly make towards RS3-

Clicking on a skill should not open 15 different menus to sift through. Clicking on my quest log should not open a menu that links off to more menus. Trying to look at the next weapon or item usable for a skill should not require spelunking into the abyss of endless menus and sub-menus.

Honestly, that's the biggest concern I have for RS3. I no longer play EOC for 3 primary reasons and that is one of them.

P.S.- The other 2 reasons are the complete ease xp can be gained through EOC as well as the hotkey/abilities addition. Teleportation spells, teletabs, teleportation equipment, etc. have all been rendered obsolete due to free unlimited quicktravel.
Lastly, and this one is the biggest one- Having 78hp level and having 29437865237646 hitpoints is completely pointless, hitting mathematically the same amount. Why is it necessary for a player to have monolithic amounts of health and damage output when it was far more comprehensive and not to mention logical to have a hp amount identical to your hp level. Sure there is the psychological fallacy of misscontrived power deriving from illogically large numbers of health/damage, but the real practicality of that system is nil.

19-Jun-2013 01:24:53

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