I'm just exploring using fairy rings and home tele. Rendering and frame rates are really slow but I expected that.
Graphic objects look great but the lighting detail seems to make a lot of objects too intense and contrasty. Zanaris in particular is totally over the top and it makes it rather unpleasant to be there. Also the issue of straight lines where there should be curves seems to have been exacerbated and are more noticeable * check out the RPDT employees and the water line at/near Ardy Zoo.
I also like the varying draw distances but don't like that the horizon is always sky. This is not realistic. If the background object is a mountain or a wall then the horizon should be something other than blue sky. This is particularly noticeable when draw distance is low or medium. The green “fog” that appears when you choose low draw distance in Zanaris looks really naff.
The water highlights are a bit overdone and too pixelated. The light/dark shading gives a real sense of a realistic water surface but the bright highlights that are supposed to represent sunlight reflections look really fake, like someone laid a set of Christmas lights on the water. They also look terrible on the mini map.
The additional ground textures look great, especially in the desert or on sand islands but somehow grass looks less real than it does in the Java version.
All the whites are too bright and look more like an ethereal, glowing alien – check out any white unicorn or sheep.
My character briefly disappear when cutting trees, burning logs, planting seeds etc. I don’t know if this is a graphical glitch or a frame-rate issue.
Some of the sounds effects are a bit naff like the punching sound – it sounds more like a door being closed or a rug being beaten than someone being punched.
The items in the bank don’t look very good with the shading. It makes them more difficult to distinguish from similar items.
Frame rates are too slow to really test gameplay for glitches.
21-Apr-2013 03:24:08
- Last edited on
21-Apr-2013 03:28:04
by
MyGod