I have played MMO's for years, things of this variety, along with bots, real world gold selling, and the like ruin not only the immersion of game play; but it truly destroys the game worlds economy.
One thing I never understand is when a game has something they have done right, they have fixed their broken systems, they add something to break it. Adding features which you can pay money into a game, in order to progress faster, simply ruin them.
Look at games like Maplestory, that game now has one of the most Toxic player base on the web. If you're over the age of 13 you get mocked for being way too old to play online games. If you do not have 30$ in cash shop items, some of which are 100% mandatory, you're seen as unfit or your limited on game play.
Now I completely get rewarding players for subscribing too your game, but a feature like gachmapron? Pay 1$ for one ticket, one spin, one key etc. Pay 20$ and get 10% off and get some free! And they enable you to progress faster, or gain exponential wealth in a matter of minutes if you happen to get lucky on your gambling pursuit. Systems like this aggravate me on completely free games, let alone a game which has monthly fees, games with a system which gives you rewards for being a long term subscriber, and games with this feature that only benefit members.
The only feature I like from the squeal of fortune, is because it allows me too be lazy, and that is applying any non-skill associated lamp into my dungeoneering, allowing me to never go into that minigame, but still have level 40+ in the skill.
I was so deterred in fact, this almost made me quit the game after being back for less than a day. It's so aggravating that game subscriptions alone, cannot be enough of a cash cow, for companies to be "good enough" they always have to exceed their outcome. Truly if I won 10,000,000 from Squeal o' fortune I would feel cheated. I have never been a mega million, but I would not want to earn it that way.
30-May-2012 02:41:34