50% Bonus experience for only 30 Minutes a Day isn't very useful. It might amount to ~250k more summoning experience in a half an hour everyday of the month for those who stand at the obelisk selling their pouches and unnoting the tertiaries through the store (i.e. trivial). Unless your goal was give us something (however trivial) while not affecting the gameplay of people who end up not getting to take advantage of the experience, You really haven't given us anything worthwhile. Cosmetically perhaps but practically no.
How about an update with some substance? If the aura lasted 2 hours a day, then it would be substantial. I'd imagine you did the math and found that 30 minutes a day would not have a significant effect on the gameplay experience of its players but would make the mass player base, that have not already quit, think they are recieving something non-trivial and made your decision based on those findings; but, that is counter intuitive. If you want to garner our patronage, gimmicks just aren't necessary; however, 'we' do love those gimmicks (especially the fun ones).
I propose a compromise between trivial and non-practical updates(cosmetic gear with no stats, experience boosts that serve to only increase experience gains by 0.01%, etc.. and/or events with said rewards) and substantial, practically useful updates (double experience weekends for instance, awesome new quests with wicked rewards, new bosses with near gear to grind for, etc...). I cannot comment on future updates I know nothing about. As for this event, the compromise would be increasing the experience boost from the aura by 4x or the time it lasts by 4x. The first would not effect the economy of the game as only so much resources can be used in half an hour a day. The second could see some significant price fluctuations on high demand items (like construction/crafting/smithing/etc... materials) but I'm sure it would have more of a positive effect on the general mood of players.
30-Nov-2012 19:06:27