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Tiz731

Tiz731

Posts: 214 Silver Posts by user Forum Profile RuneMetrics Profile
EDIT: It is the 25th of June, 2020. Word on the street is today is the expected date of gravestones. This update potentially coming into the game is why I started this thread and now it is here.


Not a fan of gravestones and will not be looking forward to this update. The original death mechanics were/is the best (loot appears for every one after about 2 minuets) until it got changed without a poll.

Gravestones are not needed or wanted and in fact would actually be bringing the game a step backwards. Please do not Ctrl + C this update from EOC-Scape.

Gravestone was a horrible update back then, and it is a bad idea now.

https://runescape.wiki/w/Update:Trade_and_Drop_Changes

^ Straight from the Official Rune Wiki.
Gravestone are a direct result the removal of free trade.


- Quote from wiki
"For the same reasons as mentioned above(Removal of free trade), we have made changes to how items are dropped on death.(Gravestones)"

So why do we need gravestones now? The answer is that we *dont*. If Hard Core Iron Men are playing the game I don't think this whole death thing is a issue.

The reality is that gravestones actually make deaths much safer.

Every one will camp bosses with max best-in-slot gear, flooding the game with items and it will involve zero risk because it is impossible to lose your items with gravestones.

I really hope the team reconsiders this update and scrap it. If I had one positive thing to say about this update it would be that Group Iron Man Mode is coming out sooner now.
Meet me in edgeville and pull the lever

10-May-2020 20:18:53 - Last edited on 25-Jun-2020 05:41:26 by Tiz731

Tiz731

Tiz731

Posts: 214 Silver Posts by user Forum Profile RuneMetrics Profile
Chapter 5:
E
o
C



EoC

Do I really need to say any more? Andrew Gower is flipping in his grave.

Oh, I do need to say more? Was not really clear on this whole situation, I suppose I will reserve a post after this one. I'm going to need it.

I have not even got to this subject yet and the reason is that this subject is very vast to cover. If we go beyond runescape even, EoC would go under the grounds of the one of the biggest failures mankind has ever witnessed, if not the biggest. I'm going to have to change around my reserves and move around some posts to make this fit, but If I can even cover a percentage of what's wrong with EoC that would easily convey the massive steaming heap of failure that it really is.


CONTINUED: Reasons EoC sucks and ruined the game.

Reason 1:To poison an enemy, you drink the poison and then attack your enemy. For example: you have no weapon wielded, you drink a super poison ++, now your fists are poisoned and you can poison your emenys by punching them. Yes, this option was CLEARLY the better design choice.

#2: The black unicorn started spitting on me from a distance after this update. How disappointing.

#3: Special attacks removed from the game. This goes for all the weapons, a lame change upon it self but changed all the strengths of weapons and removed one of the best mechanics from the game. You want a arma god sword, a zammy God sword or Sara god sword? It dont matter, it's all dead content now since they are the same weapon now. Bad move.

#4:any specific account build was destroyed as all stat requirement were worked around, not like any one was going to stick around any ways.

#5 :D isruption shield dont even work. Cool, I spent 10+ hours (probably way more) doing livid farming, which consists of doing the same thing in 1 minute blocks for many many many hours. This is just one of many of the broken mechanics that dont work.
Meet me in edgeville and pull the lever

10-May-2020 20:19:02 - Last edited on 26-May-2021 16:47:01 by Tiz731

Tiz731

Tiz731

Posts: 214 Silver Posts by user Forum Profile RuneMetrics Profile
Chapter 6:
Dead
man
mode
-
Some times the most obvious is the right choice.



Let me first start off by saying that I actually like Dead Man Mode. But..


(To be continued.. soon)



Some quick thoughts - The design of deadman mode was over thought. It could be a way more fun and accessible mode but, as of now, is plagued with what I would call over sights and some of these changes are actually quite obvious. Lets check it out

I think
deadman mode should be PvP worlds. What? That was my blueprint and conclusion on deadman mode. The idea behind it is that you join the deadman mode worlds, you start your new account that you will be playing on, then when you get off tutorial island, you would have essentially identical mechanics to PvP worlds. Simple.

SIMPLE.


I don't know who thought of these ideas of rubbing your belly and rolling dice and having different skull mechanics while basically losing your account when you die. These design choices are baffling, those who are familiar with deadman mode even a little bit know all to well of these what I would consider flaws of the game type.

No one wants to skull under these rules, no one wants to even attack or is really even capable of attacking other people that already have skulls as that is at most time certain doom when you get a skull your self (and the funny thing is at one point in time I believe you actually did not get a skull from attacking other people with skulls)

Lots of the game is just getting your account up, in a mode where it would seems combat and combat interaction with players should take priority over any thing else. The problem is that people don't even fight each other because if you die, the games over. Your experience gets reduced by a lot, I don't remember the exact numbers it's reduced at but it's something like if you have 90 range and die
Meet me in edgeville and pull the lever

10-May-2020 20:19:03 - Last edited on 17-Sep-2020 06:38:45 by Tiz731

Tiz731

Tiz731

Posts: 214 Silver Posts by user Forum Profile RuneMetrics Profile
it would get lowered to something like 79 range - and even though yo regain lost EXP at 5 - 10 times quicker, getting 4 million exp back still is awful to say the least, that's just counting that one skill you lost. Those numbers maybe skewed as the numbers change from season from season, but the point stands as the mechanic pretty much sucks. Not fun, which leads me to the next related subject that is



When you die in deadman mode, you lose all your items. Your bank disappears as your top 28 stack of items get removed from your bank. Just brutal, not a fan. Even if I enjoyed this mechanic, it's not feasible either way you look at it because people just mule their items on other accounts, meaning they put all the valuable items / stacks they would have lost onto anther account and then they risk nothing. That being said, it sounds like even though it's a garbage mechanic, it's basically a non-factor due to muleing, in the end deducting it to just a pointless and mundane mechanic that's not needed.

Circling around now, make Deadman Mode into PvP worlds that you start new accounts on.


Briefly on a different note, the conclusion of these Deadman Mode Seasons do not well and I'm talking about how the final hour is executed. I think I can safely say most these seasons have been failures, mostly due to unexpected circumstances or user error on the behalf the people controlling the final hour of the mode. People getting disconnected, instant deaths, people hiding in random events. I wanna say at least 3/4 of these seasons ended in controversy or in a way that was not suppose to happen / exploit. For sure over half of them ended poorly.

My own criticism of the most recent DeadMan Mode is that it was prematurely ended to soon in the final hour, the part right before the 1 vs 1 part specifically. What happened was they added the gas too quickly as people were fighting it out still in the end.
Meet me in edgeville and pull the lever

10-May-2020 20:28:33 - Last edited on 17-Sep-2020 06:50:59 by Tiz731

Tiz731

Tiz731

Posts: 214 Silver Posts by user Forum Profile RuneMetrics Profile
I understand the point of the gas is culminate the tournament. The gas was just introduced too early in the final zones as the fight were still booming in full action. This turned a competitive and thrilling ending into effectively a eating contest. I actually think the reason it ended up like this was because they were live streaming the final hour and seemed like they were almost on some kind of schedule / time frame thus the gas prematurely coming into the equation. It was made to be more of a spectacle and more focused on being an event to be viewed online then the being worried about the actual tournament and the final moments got partially ruined by those actions, that's how I viewed it at least. Just an example and it was not a complete fail, but just pretty damn lame. After the gas killed enough players (Yeah, pretty lame), the 1 vs 1's come in to play...


The 1 vs 1's come in to play, yet another horrible aspect of deadman mode. Can you honestly believe the finals takes place in a 3 x 3 jail cell? Yup. Your living room is most likely bigger then the jail cell the finals take place in. I don't want to have to be forced put my crossbow point blank into your stomach because you made me fight in a jail cell. Again, very lame.
Meet me in edgeville and pull the lever

10-May-2020 20:28:33 - Last edited on 17-Sep-2020 07:19:21 by Tiz731

Tiz731

Tiz731

Posts: 214 Silver Posts by user Forum Profile RuneMetrics Profile
In summary, these are my overall thoughts and ideas about the current state of Runescape, If you have and questions or contributions feel free to post here and have a discussion. Meet me in edgeville and pull the lever

10-May-2020 20:57:04 - Last edited on 10-May-2020 21:00:21 by Tiz731

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