it would get lowered to something like 79 range - and even though yo regain lost EXP at 5 - 10 times quicker, getting 4 million exp back still is awful to say the least, that's just counting that
one
skill you lost. Those numbers maybe skewed as the numbers change from season from season, but the point stands as the mechanic pretty much sucks. Not fun, which leads me to the next related subject that is
When you die in deadman mode, you lose all your items. Your bank disappears as your top 28 stack of items get removed from your bank. Just brutal, not a fan. Even if I enjoyed this mechanic, it's not feasible either way you look at it because people just mule their items on other accounts, meaning they put all the valuable items / stacks they would have lost onto anther account and then they risk nothing. That being said, it sounds like even though it's a garbage mechanic, it's basically a non-factor due to muleing, in the end deducting it to just a pointless and mundane mechanic that's not needed.
Circling around now,
make Deadman Mode into PvP worlds that you start new accounts on.
Briefly on a different note, the conclusion of these Deadman Mode Seasons do not well and I'm talking about how the final hour is executed. I think I can safely say
most
these seasons have been failures, mostly due to unexpected circumstances or user error on the behalf the people controlling the final hour of the mode. People getting disconnected, instant deaths, people hiding in random events. I wanna say at least 3/4 of these seasons ended in controversy or in a way that was not suppose to happen / exploit. For sure over half of them ended poorly.
My own criticism of the most recent DeadMan Mode is that it was prematurely ended to soon in the final hour, the part right before the 1 vs 1 part specifically. What happened was they added the gas too quickly as people were fighting it out still in the end.
Meet me in edgeville and pull the lever
10-May-2020 20:28:33
- Last edited on
17-Sep-2020 06:50:59
by
Tiz731