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Tiz731

Tiz731

Posts: 214 Silver Posts by user Forum Profile RuneMetrics Profile
This is dedicated to all the rants that need to be heard.


A Book Of Rants (A Players Guide)

This is\was a work in progress and has been needed to be done for a long time. It has been inspired by the new GRAVESTONE update, which would just be awful. (Why not just add EOC)


To be continued..
Meet me in edgeville and pull the lever

10-May-2020 20:17:58

Tiz731

Tiz731

Posts: 214 Silver Posts by user Forum Profile RuneMetrics Profile
Glossary
and
Index


Chapter 1:
The Wilderness and PKing

- Player VS Player looting mechanics

-
SKULLS
-
Made abusable by modern day updates

Chapter 3 Group Iron Man



Chapter 4:
Gravestones..
and death mechanics.


Chapter 5:
E
o
C


Chapter 6: Dead man mode - Some times the most obvious is the right choice.

Last Updated
-
September 2020
Meet me in edgeville and pull the lever

10-May-2020 20:18:12 - Last edited on 17-Sep-2020 07:31:01 by Tiz731

Tiz731

Tiz731

Posts: 214 Silver Posts by user Forum Profile RuneMetrics Profile
Chapter 1:
The Wilderness and PKing



Player vs Player content is some of the most iconic content in Runescape, but there are many problems as the game progresses. One of the biggest problems is Special restore pools

Why you ask? Special attack restore ruin most of the game, but in player vs player it really just takes all the fun out of it. The special attack bar is there for a reason, and it takes 5 minuets to restore so you can't use it 50 times a minuet. that's how Andrew Gower designed it. Now, people dont even fight monsters, they just teleport to there house 30+ times and use 120+ special attacks. CALM DOWN, there was a reason it takes 5 minuets to go from 0 - 100% special attack bar.

Speail restore pools are awful when killing monsters, the game was not designed that way but it get WAY worst when fighting other players. PKing just consists of dumping your special attacks on a person, instantly teleporting away, then restoring your [qfc id=]special[/qfc] attack to repeat the process. Jagex tried to fix it by adding in a timer on teleporting, but it's not long enough and simply does not work a lot of the time.

Just remove special restore pools from the game completely, who ever added that to the game need to get demoted. Might as well add EoC to the game at this point.

it would be so easy to simply just remove spec pools from pvp/bounty hunter worlds and make the game way better. Special Restore Pools are the pure definition of Scumbridge.
Meet me in edgeville and pull the lever

10-May-2020 20:18:15 - Last edited on 10-May-2020 20:30:13 by Tiz731

Tiz731

Tiz731

Posts: 214 Silver Posts by user Forum Profile RuneMetrics Profile
-
Player VS Player looting mechanics


This has always been a problem and I see it even getting worse in light of certain updates. How ever, there are possible solutions to fixing this problem and it would have to consist of changing the way loot is dropped in Player VS Player situations, among other possible fixes.

Most people would rather not deal with looters, but you cannot change the behavior of some one in Runescape. You may think "why would any one have a problem with the act of looting?" It's obvious, you're just misinformed! these are not rumbas roaming around cleaning your house, it's some one stealing your loot and money from your hard earned kill that you risked your bank and life for.



(Foreword from the author - a lot of these "Looters", are in fact bots. (Citation* My own personal experience - Some times you will see a pile of loot appear to every one and then 2 - 5 people (bots) in sync run to the same sqaure, and then they run to the next pile all at the same time.))



Get in your way, ruin your profit margin, lag the world and make you right click or they make you change your click options. they make it so hard to get your own loot, you only have about a minuet before it shows up for every one else.


This could be helped or fixed by making it so player interaction don't show up when you click / right click on a player if you cant naturally attack them in the pvp area -OR- (this second part should be a thing) make it so when you kill some one the loot does not show up for other people for 10 minuets.
Meet me in edgeville and pull the lever

10-May-2020 20:18:15 - Last edited on 10-May-2020 20:32:09 by Tiz731

Tiz731

Tiz731

Posts: 214 Silver Posts by user Forum Profile RuneMetrics Profile
Yes, I am suggesting that when you kill some one in player vs player combat and the loot appears, it stays there for an hour like normally, but for 10 minuets it ONLY SHOWS UP FOR THE PLAYER THAT KILLED ANOTHER PLAYER. It's extremely rare to actually get every thing from a loot pile, being that in some situations you will get attacked by another player after you get your kill. Oh yeah, and 97% chance there is 1 - 4 looters on your pile. Seriously, I don't know where these looters come from when you kill people for loot.

I die to bandos and my loot stays on the ground for an hour - I kill some one in the wild and 1 minuet later, a looter (bot) is picking up all my loot and preventing me from getting my own stuff.

In summary, When you kill your opponent in PvP, the loot should appear for you only for 10 minuents, then show up for every one else. This would make recieiving your hard earned loot much less a headache.


____________________________________

EDIT / UPDATE 8/18/2020

In a update that had no patch notes explaining the change, looting has been made even harder. As this update had no explanation regarding this specific mechanic, I brought it upon my self to tell you. Now when you kill some one, the loot only stays on the ground for about 5 minuets, from my own estimation.

_______________________________________
Update: September 2020

SKULLS
: A mechanic that was made easily abusable from modern updates.

How does an mechanic that has been around since the game of Runescape was under a month old get turned into such a mess? I'm talking about the skull your account gets when you attack another player in PvP situations. You can abuse this mechanic with ease and it was made possible from modern updates that were put into the game post OSRS release. Never before has it been made so easy to abuse, and before some updates was not even possible at all, let me explain.
Meet me in edgeville and pull the lever

10-May-2020 20:18:16 - Last edited on 17-Sep-2020 05:23:35 by Tiz731

Tiz731

Tiz731

Posts: 214 Silver Posts by user Forum Profile RuneMetrics Profile
skulls continued.. (in progress) THE 26 OF MAY, 2021: (UPDATE/EDIT/IDEA) After a conversation about aspects of PvP, me and a fellow Scaper came up with an idea that would make PvP more fun and way less frustrating, it also addresses some of the issues above. What I am purposeing over all is two things - #1: Once you attack another player, you get a skull.[chocolate] My proposition is you have this skill for 20 minutes and there is no way to get rid of this skull. [firebrick]No way[/firebrick[firebrick][/firebrick]. #2: This one is probably the larger idea/theory to fix the problems In PvP and actaully fixes a lot of things, even though it's quite a simple idea. My suggestion is that people should still take damage through teleports. This would help in multiple ways and would actually make more sense - not to mention that this mechanic was already in the game before. This update would combat people who dump special attacks on people then teleport out, this means the special restore pool would less over powered and could not be exploited as much any more. This update would just make proper sense also - why do people not take damage as they teleport or throwing a tele tab on the ground? In reality this is where you be most vulnerable. I think you should actually take more damage and have less defence bonuses when you are teleporting out, I mean you are completely defenceless and for example when on the normal spell books or a glory teleport, you turn into a little ball which really means you'd be getting smashed on hard, but disregard this whole last sentence because I dont think that'd ever happen. All I'm saying is that it's silly you dont take damage as you are teleporting, I can clearly see the arrows piercing into your body. Another thing is, this update I'm proposing was already in the game. In the past, you would take damage through your teleport and die when you got to where ever you were going. Will fix wall of text Meet me in edgeville and pull the lever

10-May-2020 20:18:17 - Last edited on 26-May-2021 16:22:11 by Tiz731

Tiz731

Tiz731

Posts: 214 Silver Posts by user Forum Profile RuneMetrics Profile
Chapter 3 Group Iron Man



GROUP IRON MAN , yes, it's going to be a great update. My grandchildren will love it. Great that it was announced 3 years ago, but let's not rush it. I say we take away bounty hunter, then release bounty hunter, and after that take away bounty hunter and remove bounty hunter then change bounty hunter. I really don't like the swamp updates, enough swamp updates.

^and that sums up 2020 so far, oh yeah i forgot about the month of April which brought us different color hitsplats

been telling people about group iron man for years, people actually started playing the games recently too. It's a shame every ones account is going to be maxed before group iron man comes out, going to be tough to jump on that train.

But by all means, more swamp updates. Lets not come out with group iron man, that would only force people to make new account and put member ship on new and separate accounts. wouldn't want to make the company too much extra cash

_________________________________

Update: September 2020

Some weeks ago, perhaps even over a month by now, it was announced group Iron man has been delayed, from memory I believe it was said 2021, which basically means maybe they might start to begin work on the clan system that group Iron man requires around December of 2021.

I don't really remember the "
poricspine interest
" quest which involves Timone & Pumba from lion king being announced at Runefest 2017, but I do remember Group Iron Man being announced at the time.

It's really unfortunate too, now the Revenant caves is a hot subject at this current time and Jagex made a statement about them today. Guess what, here comes more developer time wasted on updates they just thought of today. They just thought of it today, and the intent is to waste developer time on something that's already been released into the game.
Meet me in edgeville and pull the lever

10-May-2020 20:18:38 - Last edited on 17-Sep-2020 07:33:19 by Tiz731

Tiz731

Tiz731

Posts: 214 Silver Posts by user Forum Profile RuneMetrics Profile
How is an update you just suggested today going to come into the game before group Ironman? Not to mention that Runescape would practically going backwards with said update, which seems to be a large theme this year.

With group Iron Man being forcasted to still be years away, hope of it ever being a reality is slim at best at this point. It's a shame really, because it had all the potential to be the next big thing in Runescape while attracting new players and old returning players alike.



UPDATE - THE 26 OF MAY, 2021:

The clans update came out today. That means they can finally begin to think about starting up work on the group ironman project, after the quest that is being released mid next month of course. Maybe 2 or 3 more quests after that too, and a swamp update obviously. But after that all hands will be on deck for group iron man. Probably.



UPDATE #3 it is now the day of launch of Group Iron Man. It's actually here. Congratulations to every one all around. I will be playing it when it comes out shortly.


Problem solved.
Meet me in edgeville and pull the lever

10-May-2020 20:18:39 - Last edited on 06-Oct-2021 04:55:40 by Tiz731

Tiz731

Tiz731

Posts: 214 Silver Posts by user Forum Profile RuneMetrics Profile
Chapter 5:
Gravestones..
and death mechanics.


Where do we begin? Talking about death mechanics. The process of dying in Runescape. Lets be very straight forward on this subject. Adding gravestones in any shape or form would not be for the betterment of the game of Runescape. In fact, it is a step backwards - Not only that, but it would be a monumental waste of time, man power and resources.


This is obvious though. 99.7% of the population of Runescape does not want the game to turn in to club penguin. even if you don't regard the many numerous technical negative effects of this update will have on the game, you would still have to see a gravestone. A gravestone. I can't even bear the thought of the imagery alone. I know it's easy to copy and paste updates from an older version of the game, and that's fine to do, but.. Just don't do this one. Press Ctrl + Z and undo that copy. Not needed and definitely not wanted. Every one is just clamoring for gravestones. The problem is no one wants to say they play Babyscape. This would be step 1 on addressing the situation of Gravestones.. and how I would exactly envision the Jagex pitch meeting happening.

Does much more really need to be said? Yes.
Meet me in edgeville and pull the lever

10-May-2020 20:18:51 - Last edited on 10-May-2020 20:41:20 by Tiz731

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