a problem I have with the release of new tradeable rares is how rare they are from the get-go, and how that places them out of reach for the vast majority of players from the very beginning of any event, and on into the stratosphere of what they trade for as time goes by. The vast majority of players will never get them, and the gazillionaires will have another thing that only they can merch.
This year's holiday quest was a nice return to the fun activities of yore, but it isn't like doing it gets everybody that fun (creative!) thing simply for being here and participating.
A rework of scarves and hats is nice in the sense that if you do every day's list of activities, you eventually (hopefully) get an entire set to combine. Those daily activities (one now doubled with the challenge extension *buff*) get you your extremely limited chance at the tradeable rares, so you have that daily involvement incentive to keep chasing the dragon, which adds to the grindfest aspect of holiday events.
At the end of the season, IF I've showed up and done it all over and over, I get the recolorable toys, and some chances at the phat and santa (Dear Santa, saying "Bad luck! No hat for you!" is kind of a nice rub-it-in, lol), but again, it's a grindfest instead of the "everybody have fun and here's a fun keepsake!", which speaks to me of both the lack of creativity and the emphasis on grinding a holiday.
Yes, the current practice devalues classic items, and yes, some consistency would be nice.
(p.s. to Sinowarrior, you're welcome. Would that all threads were this civil)
11-Dec-2023 17:01:14
- Last edited on
11-Dec-2023 17:02:49
by
Crone924