Or at least fix the underlying mechanics so that stealth actually works as intended, especially the abysmally broken pathing. My character deciding suddenly to go backwards to take the long way around because he got lost is annoying but overlookable when running around the main world, but hair-pullingly infuriating when he does that during a stealth segment and I have to start the entire section over as a result, particularly when I have to click on a diagonal tile and he gets confused and goes to the tile directly next to it when that's not where I wanted him to go. I distinctly remember dodging the dragonkin fire on Mos Le'Harmless almost making me rage quit several times because of that very issue.
01-May-2023 03:12:04