this has been a Long standing complaint and quality of life issue that "achievement" equipment and skill capes are not allowed on entrana however "runes" and the like are perfectly fine as are combat auras that can be activated on the island but not prior
like i should be able to wear my max cape or crafting cape or farming cape /artisans ect ...or other items i earned anywhere (especially considering i've completed the required content/quests achievement's to use said equipment )
i get restricting items prior to completing content /quests /achievements as it has not been earned but not after the fact ...
however major leeway needs to be given to those of us who have completed said content /achievements ....because restricting that esp to the "presumed champion of gielinor/world guardian seems seriously outdated
nothing is honestly more annoying than not being able to use items ive busted my hump to earn over the multiple years of playing this game
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I support. I also find it kind of weird that I can't wear most of my TT getup there.
It's an archaic rule. IMO after Lost City we should be allowed to wear certain items there.
But then again I understand where the monks are coming from. Saradomin monks may or may not have been among the first things I killed in the game when I got lost exploring the wilderness border (pre-ditch) lol. I've also been Zarosian since late 2006 / early 2007.
Casual legacy trash of 20 years in RS, writer of Skyrook Gorge (and other books) irl
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I hate travelling to Entrana so much I never make law runes. It's already such a chore to go there for penguins. The problem is that it blanket bans anything with combat stats instead of barring just weapons. The globetrotter outfit has combat stats give you some protection from the mages that attack you on some of the clues.
The explorer's ring is another annoying ban since the cabbage port is a handy way to get to port sarim and it's more of a skilling tool than what you wear for optimal combat.
I think the pickaxe and arrows are deliberate loopholes since you need a way to make something to fight the dramen spirit. I remember that some things can get you knocked out and kicked off the island for contraband.
I can understand being more restrictive before the quest those restrictions are meant for but it would be nice to have a quest reward where the monks trust you enough to loosen restrictions for non weapons.
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