So, I just realized Malefics are Shaddoll's worst match-up. Here is why:
1: They can use their own Field Spell against them to keep field presence, forcing the opponent to destroy their own Field Spell to destroy the Malefic that is likely in the 4K area and breathing in their face. This is ignoring the fact that they also run Skill Drain and Macro Cosmos/Fissure to prevent their effects from even activating since they need to be sent to the Graveyard and Malefics don't even use the Graveyard.
2: Even if they get Winda out....whoopee doo? Malefics generally only summon once per turn anywho because of their limit. Doesn't even affect them.
3: Rivalry of Warlords. Enough said there.
4: Their own Field Spells they usually run can put a damper on them (Necrovalley to stop the pull from Graveyard effect, and Geartown to keep a consistent beatstick presence on the field)
5: Did I mention most of the Malefics used are 4K+ attack? With effects negated, there is nothing in the Shaddoll Extra Deck that can swing over that/get rid of them.
"Revenge...is like a rolling stone, which, when a man hath forced up a hill, will return upon him with a greater violence, and break those bones whose sinews gave it motion."- Jeremy Taylor
06-Oct-2014 17:35:27