I just realized why the conversion isn't working out how I wanted...
In-game, the three parameters are Hue, Saturation and Luminosity: HSL.
However, in computer design, HSL usually means Hue, Saturation, Lightness.
The difference is that Luminosity goes from black (0) to brightly coloured (100), and lightness goes from black (0) to brightly coloured (50) to pure white (100).
I've been using lightness and doing strange conversions in my confusion, when I should have been converting HSV to RGB with slight adjustments.
My confusion came in part because the tile colours on the in-game colour selection are based on HSL (Hue, Saturation, Lightness), whereas the actual cape colours are based on HSL (Hue, Saturation, Luminosity). The tiles should be using luminosity/HSV so that they actually match the cape's colours more accurately.
I've been recording colour data to make my designer more accurate, but it's tough because I'm getting unexpected results.
Anyways, along with my bug report, I'd like to post here that I'd like the in-game colour selection tiles to more accurately represent the cape by showing HSL (luminosity) rather than HSL (lightness).
Original message details are unavailable.
as requested
~*Put the picture of what you are trying to match into paint, then use the doppler to get the desired color. once you have the desired color, go into edit color under "colors," and pick define custom colors.*~
Once you have paint colors do this:
Divide by:
hue 3.79
sat 34.285
lum 1.889
Might be a little off so round up/down accordingly
Original message details are unavailable.
Added a new feature to my cape designer. If you type in the code for a colour in any of the boxes at the bottom and press ENTER, it will approximate/calculate the other values and display it on the cape:
http://goo.gl/th13l
thumbs up!!!!!! amazing!!
10-Jul-2013 17:35:17
- Last edited on
10-Jul-2013 17:37:29
by
Entediadaa