The cooking thing has been since skillcapes tbh, and I doubt it'll ever change to where cooking something profits until there's a food item that gives no xp plus always has a chance to burn no matter what. People want dat ex pee and dem skilly capes yo.
As far as the rework goes, change might be scary but it's not necessarily a bad thing.
You now get relatively the same xp rates across most ores now. Yeah the lower ones give a little less, but it's not THAT much anymore. Like what, 20k/hr less between top and bottom I've noticed?
Smithing seems slower cuz you're making less items, but if you follow the creation process all the way through to burial (as intended for best xp) it's the same if not faster, with the same relative cost.
Mining now has the potential to profit across all ores whilst giving good xp rates, not choosing between a shitty profit low xp method and a no profit high xp method.
Mining is no longer RNG competitive based.
You no longer have to wait for a specific time (VoS) to gain decent profit mining; or constantly world hop and track spawn timers to make sure you keep consistent profits.
Smithing has the choice between best xp rates (purchasing full upgraded sets to turn into burial) at a cost similar to best xp methods pre-rework, or moderate xp rates with profit/no loss (making aforementioned sets to sell to people wanting the absolute tippety top bestest xp rates) instead of pretty much always costing monies.
Masterwork was doomed to fail as the best profiting simply because of alt-scape. Jagex didn't underestimate
players
, they underestimated how many would use multiple alts AFK to pump out large amounts of em while the pumping was good. (lul)
Change happens, it ain't the end of the world. Just get used to it, it's a game after all.
25-Jan-2019 00:39:58
- Last edited on
25-Jan-2019 00:40:36
by
David James