I've noticed occasionally that while in mob killing, auto-retaliate will take you out of the center.
This has not been a huge issue, but merely an inconvenience.
However, with the elite dungeons its much more noticeable. Especially when in melee.
Its really aggravating when you queue up quake or hurricane and suddenly your running out of the pack to a solo npc, where your thresholds fullest potential is wasted.
It seems to me, in a real melee fight, you are going to attack the closest enemy first, instead of the one that most recently hit you from across the room.
The fight with masuda is maddening when he floats up and you get attacked by the water pools. If you allow auto-retaliate you end up running up and down the steps many times, leaving an area where there is another spawn near the one you just killed. Ridiculous.
Obviously, this is much less an issue with range or mage fighting. Maybe the designers that be can re-think the mechanics of melee auto-retaliate.
07-Jul-2019 18:30:11