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Kags' HLF POP Encyclopedia V5

Quick find code: 259-260-720-65832736

Kags
Nov Member 2017

Kags

Posts: 20,295 Opal Posts by user Forum Profile RuneMetrics Profile
REWORKED :O :D

===== Section 36: Adventurer Icon Mechanics =====
Special thanks to Balgruuf :D


First, you will either get 0, 1 or 2 adventurers at reset or adventurer reroll. Build ostentatious bar to give you +8% chance of getting 2 adventurers.
In my experience (with all 12 adventurers unlocked), I get only 1 adventurer 8-10% of the time.


After that, the base chance of each adventurer appearing is 1/X, where X is the number of adventurers you have available PLUS the number of icons built. For every icon built, add +1 to the numerator AND denominator.

=== Example 1 ===
If you build
3
Memory icons, and have access to all
12
adventurers "available", then your chance of getting the Memory is (1+
3
) / (
12
+
3
) =
4/15 (26.7%)
chance of Memory at reset/adventurer reroll -> if only 1 adventurer appeared at reset.

If 2 adventurers appeared at reset, Memory chance would be:
(11/15) * (10/14) = 110/210
1 - (110/210) =
100/210 (47.6%)
(assuming all 12 adventurers are "available"; higher chance if some are not)

=== Example 2 ===
If you have 7 adventurers out on 3 duo voyages and 1 single voyage, and with 3 Memory icons built, then it will become (1+3) / (5+3) =
4/8 (50%)
chance of Memory at reset/adventurer reroll -> if only 1 adventurer appeared at reset.

If 2 adventurers appeared at reset, Memory chance would be:
(4/8) * (3/7) = 12/56
1 - (12/56) =
44/56 (78.6%)


"Available": Adventurers are only available if they are NOT out on a voyage at the moment.

The highest possible chance of getting trio voyage at reset/adv reroll can be achieved with 7 adventurers stuck on ships (3 duo voyages and 1 single voyage). This works out the chance of trio at (6/8)*(4/6) = 24/48 = 1/2 (50% chance of trio voyage at reset or adventurer reroll).


~Portmaster Kags :D
Kags Player Owned Ports (POP) Encyclopedia V6
HLF V5

15-Nov-2017 05:25:30 - Last edited on 16-Nov-2017 00:21:48 by Kags

Kags
Nov Member 2017

Kags

Posts: 20,295 Opal Posts by user Forum Profile RuneMetrics Profile
UPDATED :O :D

===== Section 37: Optimal Crew Setups =====
If your goal is maximize all voyage rewards (resources/trade goods/10% boosts):
- Loop region: 6 MCS, 4 TCM, 2 JOD, 1 Wisp
- Shield region: 6 MCS, 4 TCM, 3 Exiles

If your goal is only Completionist Cape/Trimmed/scroll voyages, with no care for resources/trade goods:
- Loop region: 6 MCS, 4 JOD, 3 Wisps
- Shield region: 7 MCS, 4 Exiles

=== Myself (Kags) Personally ===

- My tier 35K chimes captains: 2 Morale, 1 Combat, 2 Seafaring captains, with +4% traits (x4 Leader/x4 Tactician/x4 Seafriend) on each. The reason being there is not that many pure combat trade good voyages as compared to pure morale trade good voyages.
- I use Ostentatious Shipwright (+8% Morale, +5% Combat/Seafaring/Speed).
- I use 6 MCS (Morale/Combat/Seafaring), 4 TCM (Terracotta Merchants), and 3 Kharidian Exiles.

~Portmaster Kags ;)
Kags Player Owned Ports (POP) Encyclopedia V6
HLF V5

15-Nov-2017 05:55:06

Kags
Nov Member 2017

Kags

Posts: 20,295 Opal Posts by user Forum Profile RuneMetrics Profile
UPDATED :D

===== Section 51: Special Voyages Mechanics =====
At daily reset, or when using adventurer reroll, there is RNG (Random Number Generator) that determines if you get 0, 1, or 2 adventurers.

To improve chances of getting 2 adventurers that reset, build Ostentatious Bar in Shield region for +8% chance at attracting adventurers (Luxurious Bar in Pincers region for +5%). Having access to more adventurers helps a lot - up to unlocking all 12.

However, having Ostentatious Bar and unlocking all 12 adventurers does NOT mean you will always get 2 adventurers per reset/reroll, although by then, you will always get at least 1 adventurer. In my experience, I get only 1 adventurer 8-10% of the time.

Next is the special voyages themselves. There are several categories (examples in Shield region):
1. Resources (560 Azure; 720 for dual adventurers)
2. Scroll Pieces (20,480 dual or 35,625 single requirement)
3. Clue Voyages (only 6 adventurers have access)
4. XP Voyages (35K XP; 45K XP*2 for dual adventurers)
5. Trade Goods (8 of them or 40 spices)
6. Nothing (unlucky)

Resources, Trade Goods, and Nothing are part of one broad category. Your adventurer may only get a voyage from ONE of those 3 categories. In my experience, I would say it's 45% chance of Resources, 45% Trade Goods, 10% nothing.

Clues, Scrolls, XP, and Nothing are part of one broad category. Your adventurer may only get a voyage from ONE of those 4 categories.

=== Kags Theory ===
If you adventurer has access to clues: 30% Clues, 30% Scrolls, 30% XP, 10% Nothing
Access to clues, finished all scrolls: 30% Clues, 60% XP, 10% Nothing
No access to clues, finished all scrolls: 90% XP, 10% Nothing
No access to clues, need scrolls: 45% Scrolls, 45% XP, 10% Nothing

- Map tables/telescopes only improve chances of getting clue/scroll voyages by 4-10%, not guaranteed them.
- Max of 1 scroll voyage per reset or adventurer reroll.
- Max of 3 adventurer rerolls saved up.

~Portmaster Kags ;)
Kags Player Owned Ports (POP) Encyclopedia V6
HLF V5

15-Nov-2017 06:17:25

Kags
Nov Member 2017

Kags

Posts: 20,295 Opal Posts by user Forum Profile RuneMetrics Profile
UPDATED - AGAIN! :O :D

===== Section 32: Requirements & Rewards 2: Trio Storylines =====
Always use Jade Merchant (+30%) or Terracotta Merchant (+33%) on the finale (3rd) trio voyage to maximize rewards. Use Fortune of the Sea effect for +10% more rewards.

You can always repeat the trio voyages in the future if you fail or partially succeed (20% of the rewards are gotten for partial success - but you can redo again in the future!).



=== Quin ===


=== Hyu-Ji ===


=== Eastern Curiosities ===


=== Guardians of the World ===

- Merchant trait and Fortune of the Sea has no effect on increasing the amount of Gemstone Kaseki or Tengu Tsuba won.

~Portmaster Kags ;)
Kags Player Owned Ports (POP) Encyclopedia V6
HLF V5

15-Nov-2017 21:58:42

Kags
Nov Member 2017

Kags

Posts: 20,295 Opal Posts by user Forum Profile RuneMetrics Profile
UPDATED :O :D :D

===== (Hidden) Section 186: Farming Ancient Bones =====
1. Build 4 Jade Statues (+10% chance of trade good voyages).
See Section 51 for details.

2. Build 2 Biologist icons and 1 Missionary icon.
See Section 36 for details.

3. Use Terracotta Merchant (TCM) on every ship.
4. Focus on the Shield region - After you send out the Shield region's 10 Ancient Bones voyage, switch focus to Loop region when rolling standard voyages. If you get/send Loop region's 7 Ancient Bones voyage, switch focus to Pincers region when rolling standard voyages. Switch back to Shield region when the Shield voyage comes back.

5. Max out crew/captain/captain traits (+4%) so you increase the chance of success.
6. If you don't have the absolute best crew ready when you get the voyage, then wait for other ships/crew to arrive in port.
7. If close to daily reset or using adventurer reroll, do NOT check any returned unwanted adventurers until AFTER the reset/reroll.

8. Never let your ships be idle - send for Azure. Stockpile at least 12,885 Azure to trade for 15 Ancient Bones from the Trader when available (859 Azure per bone). After Azure, stockpile at least 20,625 Stainless Steel (1,375 Steel per bone). After Stainless Steel, stockpile at least 16,500 Terracotta (1,100 Terracotta per bone).

=== Should Already Be Doing These ===
1. Do every random event (Barmaid, Seasinger Umi, Marketeer) you get for chance at adventurer reroll. You may get a max of 1 random event per Runescape "day".
See Section 16 for details.

2. Do Motherlode Maw (Dragonkin) daily for chance at Player-Owned-Ports enhancers.
3. Exchange 10 Crystal motherlode shards daily with Wythien for chance at Player-Owned-Ports enhancers.
4. Exchange unfocused reward enhancers with Wythien for Player-Owned-Ports enhancers.



~Portmaster Kags ;)
Kags Player Owned Ports (POP) Encyclopedia V6
HLF V5

15-Nov-2017 22:25:40

Kags
Nov Member 2017

Kags

Posts: 20,295 Opal Posts by user Forum Profile RuneMetrics Profile
UPDATED :D

===== Section 9: Adventurer & Duo Trade Good Voyages =====
All adventurers require level 90 in their skill to access.

=== Quin Trio ===
- Final trio voyage base reward: 50 Ancient Bones + 50 Chi Globes
- Fishing: Whaler - Plate
- Slayer: Assassin - Spices
- Runecrafting: Occultist - Chi Globes

=== Hyu-Ji Trio ===
- Final trio voyage base reward: 50 Plate + 50 Lacquer
- Herblore: Biologist - Ancient Bones
- Prayer: Missionary - Ancient Bones
- Thieving: Convict - Lacquer

=== Eastern Curiosities Trio ===
- Final trio voyage base reward: 50 Pearls + 50 Koi Scales
- Hunter: Trapper - Pearls only in Hook & Scythe regions, Pearls + Koi Scales in regions after
- Cooking: Chef - Pearls only in Hook & Scythe regions, Pearls + Spices in regions after
- Construction: Architect - Koi Scales only in Hook & Scythe regions, Koi Scales + Pearls in regions after

=== Guardians of the World Trio ===
- Trio voyage rewards: 1 Gemstone Kaseki, 1 Tengu Tsuba, and 50 Plate + 50 Chi Globes
- Agility: Tengu - Chi Globes
- Divination: Memory - Plate
- Dungeoneering: Exile - Lacquer



- Use Terracotta Merchant (x1.33) and Fortune of the Sea (x1.1) for storyline finales for extra trade goods!


=== Joint (Duo) Voyages ===
Trade good amounts shown are from Shield region
- Biologist & Whaler: Plate x16
- Convict & Assassin: Lacquer x16
- Missionary & Occultist: Chi Globes x16
- Convict & Tengu: Lacquer x8 + Chi Globes x8
- Exile & Whaler: Lacquer x8 + Plate x8
- Occultist & Memory: Plate x8 + Chi Globes x8
- Assassin & Trapper: Pearls x10 + Koi Scales x6
- Biologist & Chef: Pearls x10 + Spices x30
- Missionary & Architect: Pearls x6 + Koi Scales x10

~Portmaster Kags :D
Kags Player Owned Ports (POP) Encyclopedia V6
HLF V5

15-Nov-2017 22:35:33

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