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comp req suggestion-group boss

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Angelic
Sep Member 2006

Angelic

Posts: 549 Steel Posts by user Forum Profile RuneMetrics Profile
What about all the skill and lore titles that aren't on comp cape? there are so many that should be, but aren't. The requirements are a mishmash of what-ever they decided that week, and just threw it on with little thought. Comp cape isn't really a completion cape, because so many of the reqs needed to do everything aren't on it. Group bosses should not be on comp. I can't try this week as Australian servers haven't been up to speed, also I didn't have all the gear and perks I supposedly need so I have spent a small fortune preparing. When the servers are better and I can stay on without lagging out every 5 minutes, then what, I find a team, who already know all the mechanics and thus won't take me? Do I pay multi 100's of millions for a leech with no guarantee just to get it over with even though its ridiculous. I don't have elite PVM friends, literally none, so I'm stuck between a rock and a hard place, just to reclaim a cape that I have slowly earn't over 14 years.

04-Jun-2018 13:42:53

Subzero

Subzero

Posts: 23,266 Opal Posts by user Forum Profile RuneMetrics Profile
Prefer the idea of the Completionist's cape being reworked entirely.


• Max Cape
Achieved by getting all 99s.

• Incompletionist's Cape (What most of us would have, create by adding stuff to Max cape)
Max Cape + Quest cape will create the Incompletionist's cape, which gains a new appearance and its white particles.

It will then gain stats as you add other capes in the game to it. For example:

- Kiln capes for its Strength bonuses
- Reefwalker Cape for the Life point bonus
- A New "Reaper" cape for more PvM bonuses.
- Spirit cape for the Summoning bonus
- Ardougne cape for its bonuses

etc. The only problem with this idea is that a lot of current comp requirements don't award capes.

Completionist's cape (This is the new Trim comp, you literally have to do everything)
Once you've completed literally everything in the game your Incompletionist's cape will upgrade itself to a Completionist's cape.
Subzero

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04-Jun-2018 14:45:39

CaptKoloth
Feb Member 2008

CaptKoloth

Posts: 10,673 Opal Posts by user Forum Profile RuneMetrics Profile
Singularity said :
This idea https://www.reddit.com/r/runescape/comments/8nm5dv/reaper_cape_a_new_bis_cape_and_a_reaper_req/ was recently posted on Reddit. Pretty cool concept if you ask me. It could work and seems to be one that would satisfy most people.

Splitting solo and group bosses seems to be the biggest suggestion though.


Just allow mass will solve everything.

05-Jun-2018 21:15:27

Singularity
Aug Member 2023

Singularity

Posts: 97,453 Emerald Posts by user Forum Profile RuneMetrics Profile
That'd work as well. It did with AoD. Only problem is it kills any hype with tougher bosses as first kills become easy due to being able to be killed in large groups. The race to the first kill becomes far less exciting. .

05-Jun-2018 21:50:11 - Last edited on 05-Jun-2018 21:58:15 by Singularity

CaptKoloth
Feb Member 2008

CaptKoloth

Posts: 10,673 Opal Posts by user Forum Profile RuneMetrics Profile
Singularity said :
That'd work as well. It did with AoD. Only problem is it kills any hype with tougher bosses as first kills become easy due to being able to be killed in large groups. The race to the first kill becomes far less exciting.


Thing is it is a game, not a job. Fun is more important than accomplishment. As for gaining comp mass would not be acceptable for gaining comp.

05-Jun-2018 22:16:24

Kcin

Kcin

Posts: 13,685 Opal Posts by user Forum Profile RuneMetrics Profile
Glaucon said :
Removing reaper from comp doesn't fit lorewise


Yes because having new bosses that are just recently discovered so Dahmaroc wouldn't have ever known about be a req on the cape makes so much more lore sense...

How does Dahmaroc apply an enchantment to kill something he doesn't know exists?
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06-Jun-2018 13:08:56

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