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Iso Decoder
Apr Member 2014

Iso Decoder

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Total number of each of the gems required to recharge a full set of Dragonstone Armour to full.

Area 10: Armoury of Crossbows
Hand Cannon
Royal Crossbow
Wyvern Crossbow
Eldritch Crossbow

Area 11: Armoury of Vines
1*Bolas
1*Sagaie
1*Abyssal Whip
1*Abyssal Vine Whip

Area 12: Armoury of Noxious
Noxious Staff
Noxious Scythe
Noxious Bow

Area 13: Armoury of Aqua
Brine Saber
Brackish Blade
Barrelchest Anchor
Penance master trident

Desert Pantheon Armoury:

Khopesh of Tumekan
Khopesh of Elidnis
Camel Staff

Tuskan Armoury:

Warpriest of Tuska*

09-Apr-2020 07:54:19 - Last edited on 09-Apr-2020 07:59:37 by Iso Decoder

Iso Decoder
Apr Member 2014

Iso Decoder

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Library:

Area 1: Bookshelves
All books from your quests
Captain’s Log
Menaphos Book
Archaeologist’s Journal

Area 2: God Book display cases
All illuminated versions of God Books

Rewards:

Filling up an area within the museum will grant the player certain powers and effects which takes precedence over any passive effects of a player’s gear when activated. These effects are active, passive or inherent, and some will cost the player a certain amount of ‘Artifact Power’, which will be a white bar next to the summoning special attack bar. This is not to be confused with the monolith’s ‘Relic Power.’ The maximum bar will be Archaeology level*10 (1200 maximum at level 120 Archaeology). Artifact power can only be charged back up to full at the monolith in the dig site (or courtyard of the museum with this idea) or drinking a potion made with the upcoming Ancient Potions from the future update of the Orthen dig site. Combat related powers can only be used if a weapon, shield, armour, pocket and/or jewellery is equipped depending on what is stated in ‘Requirements’. These can be of any style unless otherwise specified. However, they must be at least the same tier as the tier mentioned in the requirements section.

To fulfill weapon requirements, players must use either 2h, dual wield or defender
To fulfill shield requirements, players must use either shield or defender
To fulfill armour requirements, players must occupy all 6 armour slots
To fulfill jewellery requirements, players must occupy all jewellery slots minus bracelets
To fulfill pocket requirements, players must occupy the pocket slot

The following powers are:

09-Apr-2020 07:54:29 - Last edited on 09-Apr-2020 08:01:17 by Iso Decoder

Iso Decoder
Apr Member 2014

Iso Decoder

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Active Powers:

Healing Thunder:
Requirement: Full completion of the Saradominist Armoury. T75 Weapon
Cost: 100% Adrenaline and 175 Artifact Power
Effect: Deal up to 100% Saradomin Godsword damage that restores half of the damage to health and 2.5% to prayer. Simultaneously, summon two bolts of lightning - the first bolt deals melee damage, while the second bolt deals magic damage. Each bolt hits for 90% Saradomin sword ability damage and drains the target’s prayer points.

Wings of Justice:
Requirement: Full completion of the Armadylean Armoury. T75 Weapon
Cost: 100% Adrenaline and 100 Artifact Power
Effect: Deal up to 100% Armadyl Godsword damage. Simultaneously, five tornadoes are launched in quick succession against the opponent, each hitting for 100% Armadyl battlestaff ability damage. This is channeled, and the attacks will stop if interrupted.

Fury of Ice and Fire:
Requirement: Full completion of the Zamorakian Armoury. T75 Weapon
Cost: 100% Adrenaline and 110 Artifact Power
Effect: Deal up to 165% Zamorak Sword damage and freeze the target for 10 seconds. Simultaneously, fire erupts from beneath the target, dealing 165% Zamorak Staff ability damage and lowering the target's Magic level by 5% of the previous level.

Might of War:
Requirement: Full completion of the Bandosian Armoury. T75 Weapon
Cost: 100% Adrenaline and 200 Artifact Power
Effect: Deals up to 470% Superior Ancient Mace ability damage and drain one of the target's combat stats by 10% of the damage dealt and hitting through ‘Protect from Melee’. Successful attacks will drain the Prayer points of the opponent by 10% and increase your own by the same percentage, even if there are no points to drain. If your opponent has a piece of God item equipped, your weapon will shoot a ball of electricity to deal further damage worth 50% Zanik’s crossbow ability damage.

09-Apr-2020 07:54:35 - Last edited on 09-Apr-2020 08:07:00 by Iso Decoder

Iso Decoder
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Iso Decoder

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Order of Gravity:
Requirement: Full completion of the Zarosian Armoury. T92 Weapon
Cost: 50% Adrenaline, 100 Artifact Power and portable anvil and gp to repair all armour and weapons within the vault.
Effect: Creates a black hole around the player that lasts for 20 seconds, increases the player’s melee damage with a Zaros Godsword by 25%, slows down opponents and drains opponent’s run energy to 0% within, as well as damaging any target that enters the area for 25-50% Zaros Godsword weapon damage every 3 ticks.

Blessing of Shadow Clones:
Requirement: Full completion of the Sliskean Armoury. T92 Weapon
Cost: 50% Adrenaline, 100 Artifact Power and portable anvil and gp to repair all armour and weapons within the vault.
Effect: Summon a shadow clone that fights for and gifts the player a random effect from the barrows’ set armours. The player receives the armour passive effect as long as the shadow clone persists. This power takes precedence over the Artifact Power, ‘Berserker’s Fury’ regardless of which passive effect is used.

Blessing of Light:
Requirement: Full completion of the Serenist Armoury. T92 Weapon
Cost: 30% Adrenaline, 100 Artifact Power and portable anvil and gp to repair all armour and weapons within the vault.
Effect: Five arrows are launched into the air with the first arrow always landing and dealing damage one tick before the remaining arrows. If the first arrow splashes, then all five arrows will splash. The first arrow always has an opportunity to land; the others may not have this opportunity as they need to land on a game square occupied by the target:
Arrow Seren Bow Ability Damage Range
1 80%-200%
2 80%-240%
3 80%-213%
4 80%-186%
5 80%-160%
The damage is further increased by Tarddian fury, which hits all surrounding opponents with damage using the following formula: Ability damage of Seren Godbow + ((Ability damage of Seren Godbow × Agility level) ÷ 300)

09-Apr-2020 07:54:47 - Last edited on 09-Apr-2020 08:09:10 by Iso Decoder

Iso Decoder
Apr Member 2014

Iso Decoder

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Lightning Claw:
Requirement: Full completion of the Guthixian Armoury. T75 Weapon
Cost: 85% Adrenaline, 85 Artifact Power and portable anvil and gp to repair all armour and weapons within the vault.
Effect: Summon lightning from above that deals 110% Korasi with Jessika’s swords weapon damage as magic damage, which also hits any foe adjacent to the player and claws from below that deals 110% Guthix Staff ability damage to the primary target. On a successful hit, this lowers the target's Defence level by 5% of the previous level. It also applies a debuff that increases the target's affinity values by 2; this affinity increase lasts for one minute.

Choice of the Wild:
Requirement: Full completion of Armoury of the Wilderness
All equipped gear must be of the same style. T87 Weapon and armour
Cost: 100% Adrenaline and 200 Artifact Power. Also, the weapons corresponding to the special attacks used will lose 0.1% of its charges and will require a corrupt version to recharge it by 10%, an inferior version that charges it by 50% or a superior version that charges it to full.
Effect: Depending on the uniform style of equipped gear, the player can use one of the three:
Melee Effect: Vesta’s Wall of Illusion
Summon a wall of spear from the earth, dealing 175% Superior Vesta’s Spear ability damage in a 3 by 3 grid over 5 seconds and reflecting 50% of all attacks for 5 seconds.
Ranged Effect: Morrigan’s Phantom of Maiming
Throw a spear that inflicts a bleed that deals 120% of the initial damage dealt over time against other players and multiply the run energy drain from the opponent by 4 times. Against non-player opponents this special attack will deal 20% extra damage.
Magic Effect: Zuriel’s Miasmic Barrage
A magic attack is launched at the opponent, blasting a 3x3 AoE attack dealing up to 200% superior Zuriel’s Staff ability damage per target, slowing the target’s auto attack speed and adding 0.6 seconds to the cooldowns of every target’s ability for 10 seconds.

09-Apr-2020 07:58:49 - Last edited on 09-Apr-2020 08:09:36 by Iso Decoder

Iso Decoder
Apr Member 2014

Iso Decoder

Posts: 2,873 Adamant Posts by user Forum Profile RuneMetrics Profile
Assassin’s Arsenal
Requirement: Full completion of Armoury of the Assassin
All equipped gear must be of the same style. T85 Weapon.
Cost: 50% Adrenaline, 50 Artifact Power and portable anvil and gp to repair all armour and weapons within the vault.
Effect: Depending on the uniform style of equipped gear, the player can use the special attacks of one of the three weapons stored in Armoury of the Assassin.
Curse of Wyrms
Requirement: Full completion of Armoury of the Wyrm
All equipped gear must be of the same style. T85 Weapon.
Cost: 25% Adrenaline, 50 Artifact Power and portable anvil and gp to repair all armour and weapons within the vault.
Effect: Depending on the uniform style of equipped gear, the player can use the special attacks of one of the three weapons stored in Armoury of the Wyrm.

Fury of Dragons
Requirement: Full completion of Armoury of Dragons. T70 Weapon and Armour
Cost: 100% adrenaline and 450 Artifact Power
Effect: Morph your weapon into the highest versions of dragon weapons available and perform a sequence of special attacks: Shock -> Clobber -> Sever -> Rampage -> Shove -> Slice and Dice -> Shatter -> Cleave -> Sweep -> Puncture -> Powerstab
Each special attack is one action and the sequence can be disrupted by movement or stuns.

09-Apr-2020 08:01:33 - Last edited on 09-Apr-2020 08:09:58 by Iso Decoder

Iso Decoder
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Iso Decoder

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Storm of Bolts:
Requirement: Full completion of Armoury of Crossbows. T92 Weapon
Cost: 75% adrenaline and 75 Artifact Power. Also, hand cannon has chance of exploding in vault, requiring replacement, royal crossbow needs to be repaired with its constituent components and eldritch crossbow will require a portable anvil and gp to repair.
Effect: Fire a shot that has 30-200% Eldritch crossbow weapon damage, with 75% additional accuracy. Additionally, it causes Soul Split curse to, instead of healing the player, damage the player's target for 4 times the amount of life points it would have healed and apply a poison effect. This is an AOE damage-over-time effect - appearing as poison hit splats - which deals more damage the longer you are in combat. It has a very high chance of activation (50%), and when the damage-over-time effect activates, it will deal 6 poison hit splats over a period of 12 ticks (2 ticks per poison hit). While the damage-over-time effect is active, it's not possible to reapply it or renew it. If you stop hitting your target (includes splashing) for 3 seconds (5 ticks) your damage-over-time effect will reset back to 0.

Natural Entanglement:
Requirement: Full completion of Armoury of Vines. T80 Weapon
Cost: 100% adrenaline, 100 Artifact Power and vine whip to recharge the abyssal vine whip by 50%.
Effect: Strike the opponent for 20-100% damage, binding him in place for 5 seconds and draining his run energy by 100%. You will then summon a vine that hits the opponent 10 times for 125% of the user's accuracy, dealing 6.5-33% abyssal vine whip ability damage each hit. The attack can hit up to 3 enemies at once, so long as they are within range of the vine.

Wall of Reflection:
Requirement: Full completion of Armoury of Noxious. T90 Weapon
Cost: 100% adrenaline, 100 Artifact Power and portable anvil and gp to repair all armour and weapons within the vault.
Effect: Summon a mirror back spider.

09-Apr-2020 08:01:50 - Last edited on 09-Apr-2020 08:11:05 by Iso Decoder

Iso Decoder
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Iso Decoder

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Call of the Sea:
Requirement: Full completion of Armoury of Aqua. T75 Weapon
Cost: 100% adrenaline and 200 Artifact Power.
Effect: Summon a tsunami that deals 50-175% penance master trident weapon damage and randomly reduces your target's Defence, Attack, Ranged or Magic level while doubling the chance of hitting and increases your Attack, Strength, Defence proportional to the damage dealt and critical hit chance by 5%.

Passive Powers:

Favour of the Gods:
Requirement: All warpriest showcases filled. T75 Armour
Cost: 1 Artifact Power per second.
Effect: 5% Chance of activating all war priest effects at once.

Blessing of Restoration:
Requirement: Full completion of the Vault of Restoration. Jewellery
Cost: 5 Artifact Power per second. Also damages Amulet of Souls (Or) and Blood Necklaces which will need to be repaired using cut onyxes and blood runes respectively within the vault that holds them.
Effect: Increases all food healing by 50 and extends the heal over time effect of baron sharks by 5 seconds. Also provides all benefits of amulet of souls and blood shard necklaces.

Combatant’s Valour:
Requirement: Full completion of the Vault of Combat. Jewellery
Cost: 5 Artifact Power per second. Also damages the Superior Leviathan Ring and Deathtouch Bracelet which will need to be repaired using inferior leviathan ring and cut onyxes respectively within the vault that holds them.
Effect:
Provides all the effects of jewellery stored in the vault of combat.

09-Apr-2020 08:02:07 - Last edited on 09-Apr-2020 08:12:38 by Iso Decoder

Iso Decoder
Apr Member 2014

Iso Decoder

Posts: 2,873 Adamant Posts by user Forum Profile RuneMetrics Profile
Call of the Sea:
Requirement: Full completion of Armoury of Aqua. T75 Weapon
Cost: 100% adrenaline and 200 Artifact Power.
Effect: Summon a tsunami that deals 50-175% penance master trident weapon damage and randomly reduces your target's Defence, Attack, Ranged or Magic level while doubling the chance of hitting and increases your Attack, Strength, Defence proportional to the damage dealt and critical hit chance by 5%.

Passive Powers:

Favour of the Gods:
Requirement: All warpriest showcases filled. T75 Armour
Cost: 1 Artifact Power per second.
Effect: 5% Chance of activating all war priest effects at once.

Blessing of Restoration:
Requirement: Full completion of the Vault of Restoration. Jewellery
Cost: 5 Artifact Power per second. Also damages Amulet of Souls (Or) and Blood Necklaces which will need to be repaired using cut onyxes and blood runes respectively within the vault that holds them.
Effect: Increases all food healing by 50 and extends the heal over time effect of baron sharks by 5 seconds. Also provides all benefits of amulet of souls and blood shard necklaces.

Combatant’s Valour:
Requirement: Full completion of the Vault of Combat. Jewellery
Cost: 5 Artifact Power per second. Also damages the Superior Leviathan Ring and Deathtouch Bracelet which will need to be repaired using inferior leviathan ring and cut onyxes respectively within the vault that holds them.
Effect:
Provides all the effects of jewellery stored in the vault of combat.

09-Apr-2020 08:02:18 - Last edited on 09-Apr-2020 08:15:52 by Iso Decoder

Iso Decoder
Apr Member 2014

Iso Decoder

Posts: 2,873 Adamant Posts by user Forum Profile RuneMetrics Profile
Aura of Vigour:
Requirement: Full completion of the Vault of Energy and Reincarnation. Jewellery
Cost: 5 Artifact Power per second. Also damages the Ring of Death (i) which will need cut onyxes to repair.
Effect:
When a target is killed, there is a 50% chance of restoring the wearer's adrenaline by 1% for every 1,500 of the target's maximum life points, to a maximum of 5% adrenaline. Also, there is a 10% chance to prevent adrenaline loss when using threshold abilities (30 second internal cooldown) and 40% chance of saving 35% of a special attack's original cost (e.g. 60% becomes 35%). The ring of life effect saves the player from death when he reaches below 10% of his health and should he die before ring of life could save him, he bypasses death at 25% loss of charges to his in-vault ring of death. (Note: This is increased from 15% for a normal ring of death due to the extra benefits)

Pious Priest:
Requirement: Full completion of the Vault of Piety. Jewellery
Cost: 5 Artifact Power per second. -10 stat applied to prayer for prayer drain.
Effect: Grants the effect of all the jewellery within the Vault of Piety

Headhunter’s Sacrifice:
Requirement: Respective jewellery in-vault. Jewellery
Cost: Same copy of the jewellery needed to repair
Effect: Grants Headhunter’s Sacrifice effect

Headhunter’s Thrill:
Requirement: Respective jewellery in-vault. Jewellery
Cost: Same copy of the jewellery needed to repair
Effect: Grants Headhunter’s Thrill effect

09-Apr-2020 08:02:29 - Last edited on 09-Apr-2020 08:17:25 by Iso Decoder

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