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New Ability Ideas

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HyunA

HyunA

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Guess each 3 styles can have a Threshold to replace 4taa as an alternative

Some off the head ideas that can be retweaked at will.

Mage threshold. Empower: Every non bleed hit for the next 10 seconds does an additional 10% of damage. You can also use auto attacks during this duration.

Melee threshold: Enrage: each hit taken and each hit dealt does 10% more damage to the target.

Range threshold: Extreme Aim: Same as Empower but has a 10% chance to evade some hits for 10 seconds instead of being able to use auto attacks.

Add that with your basic ideas and maybe just maybe it could work.

I would also like an ability called auto attack where it forces to use auto attack similar to how we can use special attacks and maybe ultimates like Overpower and Omnipower can allow the use of auto attacks after it has been casted for 15 seconds after its use.
@HyunAOP

07-May-2018 15:17:22

Chee
Jul Member 2016

Chee

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JoeFriday said :
Abilities that require 99 agility.

That could be an interesting way to bring other skills into combat.
ex: dragonbreath requiring 60 Firemaking or something

I doubt people would enjoy having older abilities get new requirements though :(
@Chee__RS
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10-May-2018 21:29:01

Chee
Jul Member 2016

Chee

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HyunA said :
I would also like an ability called auto attack where it forces to use auto attack similar to how we can use special attacks and maybe ultimates like Overpower and Omnipower can allow the use of auto attacks after it has been casted for 15 seconds after its use.

That could be pretty cool if you could use it to force ancient spell effects - hopefully it could also give +8 adrenaline like other abilities instead of the garbo +2 you normally get
@Chee__RS
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10-May-2018 21:31:16

Saiyan Me
Jan Member 2020

Saiyan Me

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haven't kept up with the game; this might be something resembling existing abilities.

melee ultimate: sacrificial thrust - does not require user to be facing the opponent; user would basically self-impale, with the weapon continuing on to impale the opponent.

1. this deals 50% of user's max health to user, and 25% of user's max health to opponent; as the damage is based on health, it cannot be mitigated or dodged.

2. with the added effect of fully disabling (hard cc, think suppression in LOL terms) both user and opponent for 10 seconds
2a. abilities that break free from the disable will work, but this causes causes immediate laceration damage equaling 200% of the initial damage;
2ai. additionally, the remaining player's disable duration automatically ends without penalty
2aii. this means 100% of user's max health if user attempts to break free, and 50% of user's max health if opponent attempts to break free.

26-May-2018 07:33:32

Chee
Jul Member 2016

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Sounds like it would be kinda cool visually - like a double-edged sword kinda thing :P I'm not sure I understand what 'disabling' is? is it like a stun?

How about a 'Constitution' ability that makes bleeds more powerful? Basically a 5x5 Sunshine/DS ability that only applies to bleed abilities (other people's abilities would also work in this 5x5 area) - could have some nice niche uses for bossing to group everyone into one spot to 'DD' (deathdot) the boss by spamming bleeds - I was thinking the 5x5 area would boost bleeds by 2x but bleeds (aside from dismember) are already powerful with their movement damage, so maybe a 1.5x multiplier
@Chee__RS
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28-May-2018 02:35:55

Follow
Jul Member 2010

Follow

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I'd like to see a modified version of concentrated blast so that the damage is dealt in one hit instead of a channel, of course while preserving the effect of increased crit chance for the next ability. Join the RuneScape community on Reddit in
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21-Sep-2019 17:58:19

Chee
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Follow said :
I'd like to see a modified version of concentrated blast so that the damage is dealt in one hit instead of a channel, of course while preserving the effect of increased crit chance for the next ability.

it bothers me that Jagex's way of 'buffing' channeled abilities is to make them not channeled anymore - maybe if they made them impossible to cancel early while rooting you in place, they could give them a slight buff to be more risk/reward, you wouldn't want to use a channeled ability during shadow/ice phase of Nex for example - then Nightmare gauntlets would have even more use for allowing you to move while preserving the hit

but yeah, non-channeled abilities are great, I just wish that it wasn't considered an 'upgrade' for an ability like Fury to go from channeled to not.

for concentrated blast were you thinking something like Snipe where it's delayed or would the damage be instantaneous?
@Chee__RS
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21-Sep-2019 19:03:48

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