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The future of rs3

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H Rassy
Sep Member 2023

H Rassy

Posts: 17,469 Opal Posts by user Forum Profile RuneMetrics Profile
Prif I think would not be a good idea for old school. Not even so much because of the xp but also because it will more or less separate one group of players (those who have acces) from the rest of the players.
Concentrating all activity in one place makes sense if the game is dropping in numbers,you want the environment to feel alive and energetic. That is what makes mmorpg attractive to many players,the big environment with lots of energy and activitys going on. For this as many players as possible should interact with eachoter,or at least be aware of eachoters presence. Putting all the high levels in a skilling hub separated from the other players takes away from that I think,but that's just my vision.
Like when I was still lvl 60 or something and doing coal mining in fally guild I saw n0valyfe (rank 2 at the time) doing fletching for 200m xp in the fally bank,with a few low lvl fans around him and coal miners running in and out. Things like that,it just adds that little bit of extra to the game imo. Broad player interaction is the key for a mmorpg. Without it you get something like diablo or single player. Doesn't have to be bad but it is vastly different from that what makes a mmorpg so attractive in the first place.


Runescape is very suited for mobile gameplay,at least the skilling activities. Am kinda surprised that it took them so long to implement it but it is a good decision that creates room to grow.

06-Nov-2018 12:20:11 - Last edited on 06-Nov-2018 15:57:04 by H Rassy

CaptKoloth
Feb Member 2008

CaptKoloth

Posts: 10,673 Opal Posts by user Forum Profile RuneMetrics Profile
H Rassy said :
Prif I think would not be a good idea for old school. Not even so much because of the xp but also because it will more or less separate one group of players (those who have acces) from the rest of the players.
Concentrating all activity in one place makes sense if the game is dropping in numbers,you want the environment to feel alive and energetic. That is what makes mmorpg attractive to many players,the big environment with lots of energy and activitys going on. For this as many players as possible should interact with eachoter,or at least be aware of eachoters presence. Putting all the high levels in a skilling hub separated from the other players takes away from that I think,but that's just my vision.
Like when I was still lvl 60 or something and doing coal mining in fally guild I saw n0valyfe (rank 2 at the time) doing fletching for 200m xp in the fally bank,with a few low lvl fans around him and coal miners running in and out. Things like that,it just adds that little bit of extra to the game imo. Broad player interaction is the key for a mmorpg. Without it you get something like diablo or single player. Doesn't have to be bad but it is vastly different from that what makes a mmorpg so attractive in the first place.


Runescape is very suited for mobile gameplay,at least the skilling activities. Am kinda surprised that it took them so long to implement it but it is a good decision that creates room to grow.


Also, with Kourand, there really is not a need for a Prif. I kind of like the individual skills having their own guilds. You know, in a way, OSRS getting MAX Cape offends me. Just puts too much on grinding max skills. Having a place for post 99s is just plain stupid. Hope they do not decide to have a Max Guild. Just an added note, the only reason I maxed was for 13% dungeons.

07-Nov-2018 07:32:06

Froakie
Nov Member 2011

Froakie

Posts: 866 Gold Posts by user Forum Profile RuneMetrics Profile
It's simple.

There is no draw for new players to play or at least continue to play once they start. The game is a big mess, and it is so incomplete. A lot of aspects are still caught and scaled for pre-eoc, and other aspects completely updated and ready for it.
I've started the tutorial a few times since the induction of Rs3 and it's only the simple pure fact I know the game and understand it's faults, I made it through.
While doing it though, it made me realise why this game wouldn't be attractive to the new player. It's basically a flaming pile of dog poop.

Adding on, it's basically mage scape - which is ridiculous because the whole crux of introducing this game dividing combat system was for BALANCE. Pre-Eoc was melee scape (chaotics, arma godsword, dragon claws, etc). While the introduction of EoC was beneficial for the combat triangle, we have slowly but surely sunk into what it is today, Mage Scape.

Old school has the simplicity of the game we all grew up and fell in love with. But be warned to those OSRS fanboy's and girls hoping (and loving) Rs3' demise:
Once we are gone, you have no shield. Your game will feel part of the fate Rs3 has endured over time. I'm talking Micro-transactions.

07-Nov-2018 08:40:33

J R Kerr
May Member 2007

J R Kerr

Posts: 7,222 Rune Posts by user Forum Profile RuneMetrics Profile
BANDOS IS DEAD


The bullshit bigotscape version of the game where Bandos still lives will get canceled someday, and not "rs3" but REAL runescape will survive it. Thats like the way you call "hand of god" cheatball "football" and its not. Real football has tackling.

So people playin bigotscape now are just doin it while they can. It'll go away one way or another, and whiny emo brats aint gonna change China's mind about the future even if it fish hooks some of the minmaxing "community" employees from Cambridge.
I have quit rsof because moderator found comments about darklight bonus damage on demons "off topic" for wildy flash mobs full of demons

07-Nov-2018 13:22:48

Big Storms

Big Storms

Posts: 3,932 Adamant Posts by user Forum Profile RuneMetrics Profile
I dislike to think negatively, especially when that just leads to a downwards spiral where it only negatively impacts the likelihood of attracting new players and your own gaming experience.

But yes, it can objectively be said that the player base of RS3 is dropping, now often being below 20k. At the same time I fear the player base mainly consists out of old players and few new players, meaning that the potential in growth is fairly slim.

On one hand MTX plays a major part in deterring new players: microtransactions are (arguably justifiably) portrayed as the bad thing currently being overused in the gaming industry, and recent years have sadly shown no stopping to the output in runescape, which has devalued pieces of content considerably.

This coincides with the increased price of membership, creating an even higher threshold to actually start playing as a newcomer. I mean even for me, someone who still switched between the grandfathered and premier price, 11 dollars per month is a lot.

Then we have to realize this is an old game. Yes compared to osrs it might look new (osrs is what I’d call retro), but runescape’s graphics are wildly outdated compared to current triple A games. We as veteran players know it is not about the graphics but the content, but newcomers will have difficulty adjusting to this, especially with a price tag that exceeds the 60 dollar cost of a triple A game after 6 months of playing.

The game also relies a lot on typical MMO content that takes a long time to complete. For new players it is daunting to find their way through all the content, while it can be discouraging seeing a player base consisting mainly out of players that have completed most of this.

The last months have also been perceived as having a lack of exciting new updates, making the game unattractive to try for newcomers.
"One should not mindlessly follow gods or the godless:
follow
your
own
path
"
~Big Storms

07-Nov-2018 15:09:52 - Last edited on 07-Nov-2018 15:12:18 by Big Storms

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