Took a while to get back here, but that's because I've been all over the cape project!
Thanks for all the compliments, before I get onto the changes/progress I'll just pick some other points that might not have otherwise be covered from your questions since I last posted:
@GM:
I've definitely remembered that, and the completionist cape does the bonus damage vs ice strykewyrms.
@Toad:
A fair point. I was playing it safe(ish!) with the statistics of the cape, but after a few feedback and improvements the stats surpass all other capes with the end point of it will also be future-proof.
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^ I got to this far in my post before I got pulled aside to talk about emotes and making them look even better - that took about and hour and now I'm out of time I'm afraid!
I'll update/post again as soon as I'm in the with the rest/current requirement thoughts. Sorry!
-Chris
P.S: I saw a thread about the frozen key. Its been changed now so when it gets to 0 charges it won't be deleted, it just won't open the door until its recharged again.. that should hopefully find itself to you within an update or two when it's been through QA
Not sure if it's been mentioned yet or if it's included in the "hidden content", but the 500 Vyrewatch names would be decent to add to the list. Not insanely long to do, and doesn't rely on luck.
"P.S: I saw a thread about the frozen key. Its been changed now so when it gets to 0 charges it won't be deleted, it just won't open the door until its recharged again.. that should hopefully find itself to you within an update or two when it's been through QA
"